The elite amongst the elite, carefully selected and recruited for their exceptional abilities, the Deathwatch are a thin black line, a sentinel that stands between the Imperium and alien threats unimaginable. Always outnumbered äóñ such is the staggering scale of the hordes they face äóñ this noble brotherhood has stood stout against countless invasions, and will face countless more. Organised into small, elite companies plucked from Space Marine Chapters that have pledged a tithe of their strength in the struggle against the alien, the Deathwatch counts only heroes amongst its ranks. Each member has been hailed as an expert in his field even before his training as a Deathwatch operator has begun. His armour painted the blackest of hues, his Chapter icon intact upon his pauldron as a mark of respect to the Chapter that made him, the Deathwatch Space Marine and his highly-specialised Kill Team descend to the edge of destruction, there to repel whatever dire threat they face.
Codex: Deathwatch contains a wealth of background and rules äóñ the definitive book for Deathwatch collectors. Within this 104-page hardback, youäó»ll find:
- A history of the Deathwatch, focusing on their origins as the ultimate defence against the encroaching xenos threat and their expanded role due to the sundering of the Imperium due to the opening of the Great Rift;
- Explanations of the Deathwatchäó»s place in the greater Imperium äóñ how they work alongside the Ordo Xenos, how they select their number from the greatest warriors of every Space Marines Chapter, and the Ultimaris Decree, an order from Roboute Guilliman that bound every Primaris Chapter to the tithe of Deathwatch in perpetuity;
- Tools of the Alien Hunter: each Deathwatch warrior is given his pick of the finest weaponry the Imperium has to offer, detailed in this section;
- The Structure of the Shield: this section outlines the core structure of a Deathwatch base, the leadership of a Watch Commander and the various Companies they employ;
- Heraldry of the Honoured: 6 examples of Deathwatch base heraldries;
- The Ties That Bind: descriptions of the different types of Kill Team available to a Watch Commander, and the criteria they use to select them;
- The Oathsworn Tithe: when a Chapter supplies Space Marines as part of their Deathwatch tithe, they keep their shoulder heraldries äóñ this is a selection of those;
- The Alien Stars: A map of Deathwatch bases throughout the galaxy, and their locations relative to major xenos incursions and the effects of the Great Rift;
- The Vigil of Aeons: A history of major battles and events in the history of the Deathwatch;
- Background on each unit available to a Deathwatch army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get a Deathwatch army primed for games of Warhammer 40,000 is in here:
- 32 datasheets providing rules for using every Deathwatch unit in your games of Warhammer 40,000 äóñ including Primaris Space Marines;
- Army abilities that reflect the Deathwatchäó»s methods of war on the tabletop; including the use of Special Issue ammunition;
- Armoury of the Deathwatch: profiles for all weapons and wargear of the Deathwatch, ranged and close-combat
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Hunters of the Alien: Rules for Battle-forged armies, including:
- 6 Mission Tactics: bonus abilities which last for an entire game;
- 29 unique Stratagems, including 5 used specifically against certain xenos races äóñ Tyranids, Orks, Täó»au Empire, Aeldar and Necrons;
- Relics of the Vigilant: 6 weapons and artefacts available only to the Deathwatch;
- Librarius Discipline: 6 psychic powers specific to Deathwatch models with the Psyker keyword;
- 6 unique Warlord Traits for the Deathwatch;
- 6 Tactical Objectives unique to the Deathwatch.
There is no time for peace. No forgiveness. No respite. There is only war.
After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanityäó»s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankindäó»s untold population realise the full truth of their situation. If there is any future at all, it is a grim oneäó?
A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 äóñ everything you need to know to collect, build, paint and play with Citadel miniatures.
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
- Open Play äóñ pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play äóñ Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play äóñ for many players, Warhammer 40,000 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other äóñ a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.
While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:
- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 äóñ this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over äóñ the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.
The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm äóñ the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.
The Imperium of Man
Details of the various worlds within the Imperium, explanations of the Ecclesiarchy äóñ the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.
Thereäó»s also an in-depth account of the current state of the Imperium äóñ the increased threat from Chaos and the steps being taken in order to counter them.
The Forces of Chaos
Youäó»ll find an explanation of the Chaos Gods äóñ who they are, their motivations and their methods äóñ along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.
The Xenos Threat
This book provides an overview of the major alien antagonists who populate the galaxy äóñ the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and Täó»au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Space Marines armies*.
It includes 207 datasheets covering the Space Marines range of miniatures, with overviews of a number of Chapters. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. Thereäó»s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.
Covered in the 224-page softback book:
- An overview of the Space Marines, including a typical Chapter organisation;
- A Space Marines army list, with explanations of the Chapter keyword, the Librarius psychic discipline and the And They Shall Know No Fear Ability;
- 70 datasheets for Space Marines miniatures.
- An overview of the Ultramarines;
- 10 datasheets for Ultramarines miniatures.
- An overview of the Blood Angels;
- A Blood Angels army list, with the Sanguinary psychic discipline and And They Shall Know No Fear, Black Rage, and Jump Pack Assault abilities;
- 18 datasheets for Blood Angels miniatures.
- An overview of the Dark Angels;
- A Dark Angels army list, with the Interromancy psychic discipline and the And They Shall Know No Fear, Unforgiven and Jink Abilities;
- 26 datasheets for Dark Angels miniatures, including the Fortress of Redemption.
- An overview of the Space Wolves;
- A Space Wolves army list, with the Tempestus psychic discipline, Space Wolves Dreadnought wargear and the And They Shall Know No Fear ability;
- 46 datasheets for Space Wolves miniatures.
- An overview of the Deathwatch;
- A Deathwatch army list, with the Special Issue Ammunition and And They Shall Know No Fear abilities;
- 7 datasheets for Deathwatch miniatures.
- An overview of the Grey Knights;
- A Grey Knights army list, with the Sanctic psychic discipline, and the And They Shall Know No Fear, Daemon Hunters, Rites of Banishment and Teleport Strike abilities;
- 17 datasheets for Grey Knights miniatures.
- An overview of the Imperial Fists;
- A datasheet for Captain Lysander.
- An overview of the Crimson Fists;
- A datasheet for Pedro Kantor.
- An overview of the Black Templars;
- 5 datasheets for Black Templars miniatures.
- An overview of the Raven Guard;
- A datasheet for Kayvaan Shrike.
- An overview of the Salamanders;
- A datasheet for Vulkan He'stan.
- An overview of the White Scars;
- 2 datasheets for Kor'sarro Khan, on foot or on bike.
Legion of the Damned
- An overview of the Legion of the Damned;
- A datasheet for Legion of the Damned miniatures.
- An overview of the Flesh Tearers;
- A datasheet for Gabriel Seth.
* Non-Space Marine Imperial armies not covered in this book are catered for in Index: Imperium 2
Chapter Approved 2018 is the essential gaming toolbox for all Warhammer 40,000 fans. Whether you're a loremaster looking to build rich campaigns to matched play maniacs looking for the latest balance updates, or just looking for something completely new, there's something inside to pique your interest. Inside this year’s copy, you’ll find:
- The full beta codex for the Sisters of Battle, letting you join in with the world’s biggest playtest as well as trying the new rules early!
- New profiles, rules and matched play points for the Eight - Commander Farsight’s battlesuit-armoured elite.
- A section on Looted Wagons that lets you design and convert any kind of ramshackle Ork vehicle you can imagine then use it in open play
- The latest matched play points updates, painstakingly balanced and tuned in conjunction with major tournament organisers and our playtesters.
- And much, much more…
Experiment with new rules, build your own characters, try new missions - however you play, Chapter Approved has something for you and is a fitting guide to another incredible year of Warhammer 40,000.