Codex: Necrons contains a wealth of background and rules – the definitive book for Necrons collectors. Within this 120-page hardback, you’ll find:
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- In the Beginning: the origin of the Necrons, from the Necrontyr race of flesh and blood that existed billions of years ago, their bitter civil war, the pact with the C’tan which doomed them to immortality and the order which set them to their Great Sleep;
- The Great Awakening: the manner in which the tomb worlds are awakening into the 41st Millennium – some early, some late, others not at all – and the Necrons’ first, violent actions upon rousing;
- The Necron Dynasties: descriptions of the complex, rigid hierarchies of the Necrons, with details and icons of the following 8 dynasties: Sautekh, Charnovokh, Nephrekh, Thokt, Mephrit, Novoth, Ogdobekh, and Nihilakh;
- A galactic map featuring both active and (currently) dormant tomb worlds, crown worlds and dynastic territories;
- Domains of the Phaerons: organisation of the tomb worlds, and the manner in which the Necrons wage war;
- Dynastic Markings: illustrated examples of how Necrons use markings on their soldiers, including hieroglyphs used on war machines. Includes colour schemes and background for the following 9 dynasties: Sautekh, Mephrit, Nephrekh, Nihilakh, Novokh, Thokt, Charnovokh, Nekthyst, and Ogbobekh;
- A New Epoch Begins: a timeline of significant events and battles in Necron history during the 41st Millennium;
- Background on each unit available to a Necrons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get a Necrons army primed for games of Warhammer 40,000 is in here:
- 36 datasheets providing rules for using every Necrons unit in your games of Warhammer 40,000;
- Army abilities that reflect Necrons’ methods of war on the tabletop.
- Armoury of the Ancients: profiles for all weapons and wargear of the Necrons, ranged and close-combat
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Code of War: Rules for Battle-forged armies, including:
- 5 Dynastic Codes: special rules for each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- 27 unique Stratagems, including 5 specific to the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- Powers of the C’tan: a choice of 6 powers that can be used for each C’tan Shard unit in your army, generated before battle;
- Artefacts of the Aeons: 13 weapons and artefacts available only to Necrons;
- 6 unique Warlord Traits for the Necrons, with 5 additional Warlord Traits, one specific to each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- 6 Tactical Objectives unique to the Necrons.
Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Necrons gamer. Included:
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- 27 Stratagems available to any Battle-forged Necrons army as found in Codex: Necrons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
- 6 Powers of the C’tan cards from Codex: Necrons;
- 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Necrons.
This is a great-value box set that gives you an immediate collection of fantastic Necrons miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll receive a Necron Overlord, an Annihilation Barge with Lord On Foot (which can be built as a Catacomb Command Barge), 12 Necron Warriors, 3 Scarab Swarms and 5 Immortals (which can be built as Deathmarks.)View full product details
Few Necrons awaken from stasis-sleep with fully functioning consciousness. Most arise addled by the long slumber, their wits and reason slow to come fully online. Not so Anrakyr - he rose from dormancy with his mind intact and a great purpose foremost in his mind: to reunite the dynasties. Embracing this as his destiny, Anrakyr abdicated all responsibility to his own Tomb World of Pyrrhia and led an army into the stars.
Anrakyr the Traveller is an incredibly detailed Citadel Finecast model. With a bold stance, in one hand he grips his enormous warscythe, which comes replete with an orb. His other wargear includes a tachyon arrow, which is mounted upon his wrist. Adorned with Necron iconography, orbs and numerous dynastic glyphs, Anrakyr the Traveller is the perfect model to lead your Necron army into battle.
This is a finely detailed resin cast kit, and contains five components and a 25mm round base with which to make Anrakyr the Traveller.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Unlike their Necron masters, Canoptek Spyders never sleep, but while away the aeons servicing the structures of their Tomb World. Though the Canoptek Spyder is essentially an automated drone, it is still a formidable foe when the situation demands. Any enemy foolish enough to stray within reach of the Canoptek Spyder will have flesh scoured from bone by an array of mechanical tools and pincers. If a triad of Canoptek Spyders operate together, one takes overall command, harnessing the processing capacity of the others to create a supermind far greater than the sum of its parts. This hyper-efficiency is passed on to all Canoptek Wraiths and Canoptek Scarabs in the immediate vicinity, allowing a co-ordinated and precise response to any threat - and ensuring the safety of their slumbering masters.
When it comes to ferocious mechanical constructs, you can't get much nastier than a Canoptek Spyder. If it isn't tearing apart enemy infantry or tanks with an array of hooks and blades, then it can be used to repair your damaged vehicles. The icing on the cake (or the chip on the circuit board - whatever the Necron equivalent of cake is) is that, even in the heat of battle, it can spawn Canoptek Scarabs to boost your war efforts and irritate your foes.
This multi-part plastic boxed set contains 30 components with which to build one Necron Canoptek Spyder. This kit comes with two ball socket stems and one large flying base. This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
While a Tomb World slumbers, Canoptek Wraiths are its eyes and ears. Canoptek Wraiths flit silently through the dusty halls, patrolling for intruders and inspecting systems for damage and decay. Its most notable feature is its dimensional destabilisation matrix - a phase shifter that allows it to skip in and out of reality. While originally designed to allow a Canoptek Wraith to reach into and repair solid machinery, the dimensional destabilisation matrix is no less valuable when dealing with intruders. A Canoptek Wraith can phase its claws and tendrils inside an opponent, swiftly resolidifying them to sever arteries, nerve clusters and other vital pathways without leaving an external mark to show for it.
There's always going to be an enemy unit that's going to mess with your strategy, and the Canoptek Wraiths are ideal for taking down that unit. Because of their speed and their ability to move undeterred through terrain (quite literally), the Canoptek Wraiths can soon hunt down the most irritating models within your enemy's army, no matter where they're hiding, ensuring that your well-calculated plans are brought back into line.
This multi-part plastic boxed set contains 135 components with which to build three Necron Canoptek Wraiths. This set comes with three 40mm round bases. This set is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
While embarked upon a Command Barge, a Necron Overlord is able to oversee the battle, ensuring that his troops are engaged with appropriate targets and that everything is going to plan.
The Command Barge is a striking and imposing model. Adorned with Necron iconography and dynastic glyphs, it makes for an impressive addition to any Necron collection. It features a scythe-like mid section, the points of which surround two Necron minions that attend the control dashboard. Above them, a skeletal Necron Lord stands defiantly behind an elegant rail, gesturing forward with his warscythe.
Annihilation Barges are the Necrons favoured anti-infantry support platforms. Each is armed with a linked pair of tesla destructors - enormous energy cannons that fire arcs of eldritch lightning.
The Annihilation Barge is a striking and imposing model. Adorned with Necron iconography and dynastic glyph, metal panelling and segmented tubes, it makes a fine addition to any Necron collection. It features a scythe-like mid section, the points of which surround two Necron minions that are attending the control dashboard. Above them sits a huge twin-linked tesla destructor.
This multi-part plastic boxed set contains 84 components, two small flying stems, one large flying base, one 25mm round base and two Necron transfer sheets, with which to build one Necron Catacomb Command Barge or one Annihilation Barge.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Crypteks are members of pan-galactic conclaves of technologies whose purpose is to study and maintain the eldritch devices of their race. They are masters of dimensional dissonance, singularity manipulation, atomic transmutation, elemental transmogrification and countless other reason-defying technologies. In many ways, a Cryptek's powers mirror those employed by the psykers of other races, but with a crucial difference; instead of using a mutant mind to channel Warp energies, the Cryptek employs arcane science to harness the universe's fundamental forces. Such power is highly sought after by Necron Overlords, who will meet whatever demands are made by the Crypteks in exchange for their services.
This pack contains one Necron Cryptek - a finely detailed resin cast kit that comes as six components, and is supplied with a 25mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
C'tan Shards are beings of near-unlimited power. They can manifest energy blasts, control the minds of lesser beings, manipulate the flow of time, and banish foes to alternate realities. Indeed, a C'tan Shard's abilities are limited only by two things: its imagination - which is immense - and glimmering memories of the being from which it was severed many years ago. While no C'tan Shard has full recall of the omnipotent creature it once was, each carries the personality and hubris of that far vaster and more puissant being. As such, these eccentric and unpredictable Shards will often dispatch their foes in an unexpected, though surprisingly pragmatic way. They could project a transdimensional thunderbolt from their finger-tips, bombard their enemies with rocks and boulders, turn themselves into a singularity and destabilise gravity, or just fling their adversary backwards through time until they disintegrate.
This box contains one C'tan Shard of The Deceiver - a finely detailed resin cast kit that comes as nine components, and is supplied with a 40mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
C'tan Shards are beings of near-unlimited power. They can manifest energy blasts, control the minds of lesser beings, manipulate the flow of time, and banish foes to alternate realities. Indeed, a C'tan Shard's abilities are limited only by two things: its imagination - which is immense - and glimmering memories of the being from which it was severed many years ago. While no C'tan Shard has full recall of the omnipotent creature it once was, each carries the personality and hubris of that far vaster and more puissant being. As such, these eccentric and unpredictable Shards will often dispatch their foes in an unexpected, though surprisingly pragmatic way. They could project a transdimensional thunderbolt from their fingertips, bombard their enemies with rocks and boulders, turn themselves into a singularity and destabilise gravity, or just fling their adversary backwards through time until they disintegrate.
This box contains one C'tan Shard of The Nightbringer - a finely detailed resin cast kit that comes as six components, and is supplied with a 40mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Destroyers are the deranged agents of annihilation whose sole reason for existence is centred around an unshakeable yearning to quench the flames of life. A Destroyer cares not for borders or allegiances, nor does he make any distinction between the innocent and the damned - all life is his enemy, and all living creatures are his prey. To achieve this mission they will ruthlessly adapt, augment or expunge any facet of their physical form if it will improve their mission of slaughter. Legs are removed in favour of repulsor platforms, arms are fused to the workings of gauss cannons and even the Destroyer's senses are reconfigured to allow them to track their targets more accurately. On the battlefield, these nihilistic warriors will shatter enemy formations with heavy fire, before swooping down upon the survivors to ensure that none survive.
This multi-part plastic boxed set contains 13 components with which to build one Necron Destroyer. This kit comes with two small flying stems, one large flying stand, a Necron transfer sheet and a sprue of green Necron Rods. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Destroyer Lords are the most maniacal of their kind. This is chiefly because they retain far more intellect than baseline Destroyers, and can bring all of this fearsome intelligence to bear in their pursuit of galactic conquests. Destroyer Lords remain worthy of mention as something truly horrific. Where others kill for pleasure, or in service to some malignant god, Destroyer Lords pursue their bloody crusade simply because it is their chosen course.
The Destroyer Lord Upgrade Pack can be added to your Necron Destroyer kit to make a completely new model. The pack's components consist of an upper torso and segmented augmentation to represent the Destroyer Lord's superior exoskeleton, as well as a choice of two left and right arms. In this way, you can equip your Destroyer Lord with either a staff of light or warscythe, whilst carrying a resurrection orb with its right hand, or clenching its fist.
This pack contains one Necron Destroyer Lord Upgrade Pack - and is compatible with a Necron Destroyer, which is not supplied with it. It is a finely detailed resin cast set that comes in five components, comes unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints
Destroyers are the deranged agents of annihilation whose sole reason for existence is centred around an unshakeable yearning to quench the flames of life. On the battlefield, they will shatter enemy formations with heavy fire, before swooping down upon the survivors to ensure that none remain alive.
This box contains enough components to make three multi-part plastic Necron Destroyers armed with gauss cannons. The kit comes with a Destroyer Transfer Sheet and 3 sprues of green Necron Rods.
These kits are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Doom Scythes are heralds of terror, supersonic fighter craft that range far ahead of a Necron invasion. Thanks to the precision of his android brain, the pilot can simulate billions of strategies in nanoseconds.
The Night Scythe is a troop transporter and the Necrons' favoured tool of invasion. With its twin-linked tesla destructor, the Night Scythe is still a formidable fighter craft in its own right.
The crescent-shaped Necron Doom Scythe is an impressive model. It’s numerous, elegant panels are covered in Necron iconography, and there are numerous orbs and grills located around the model, and a spine-like engine. As well as a Necron pilot tucked away in the centre of the model, the weapons on the flyer include a twin-linked tesla destructor and a death ray set within a claw-like vice.
This multi-part plastic boxed set contains 51 components, a flying stem, large oval base and a Necron transfer sheet with which to build one Necron Doom Scythe or Necron Night Scythe.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
The flayer curse was a parting gift from the C'tan known as Llandu'gor, the flayer. Over time, those Necrons tainted with the curse suffer a slow and tortuous erosion of sanity. Where other Necrons are cold and calculating, these infected warriors begin to take pleasure in death and carnage, wrapping skin and torn flesh around them like grisly trophies. As the madness progresses their actions become even more depraved and they will feast on the flesh of the fallen despite being unable to digest or consume the flesh in any sense the blood simply seeps through the gaps in their exoskeleton and pools beneath their feet. As unnerving as this behaviour may be to other Necrons, their discomfort is nothing compared to the fear that is felt by other races when they encounter the Flayed Ones. Appearing without warning the Flayed Ones will slip into reality and begin their gory harvest, slicing their victims apart with long flensing blades that will strip flesh from bone with sickening ease.
This box contains five Necron Flayed Ones. These models are finely detailed resin cast miniatures. They are supplied as 16 separate components with five 25mm round bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Super Glue and Citadel Paints.
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Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack from an unexpected quarter.
The Necron Ghost Ark is a large model with an imposing presence in a collection of miniatures. Immense engines sit at the rear of the model, and its frame displays detailing such as orbs and dynastic glyphs. A Necron Lord sits atop the Ghost Ark in a commanding position. In front of the Lord, a line of Necron Warriors is positioned as if standing inside the gargantuan ribcage of some primordial beast. The Ghost Ark also contains formidable weaponry with five gauss flayers on each side.
The Doomsday Ark is a technological wonder, easily eclipsing the primitive energy weapons of the Imperium. Even fired at low power the doomsday cannon is ferociously destructive.
The Doomsday Ark is a large model with an imposing presence in any Necron collection. It features several immense engines that sit at the rear of the model, and displays detailing such as orbs and iconic dynastic glyphs. A Necron Lord sits atop the Doomsday Ark in a commanding position, overseeing rows of rib-like structures, while a massive Doomsday Cannon hangs menacingly underneath.
This multi-part plastic boxed set contains 168 components, two small flying stems, one large flying base and two Necron transfer sheets with which to build one Necron Doomsday Ark. Or Necron Ghost Ark.
This kit is unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Destroyers are the deranged agents of annihilation whose sole reason for existence is centred around an unshakable yearning to quench the flames of life. A Destroyer cares not for borders or allegiance, nor does he make any distinction between the innocent and the damned - all life is his enemy and all living creatures are his prey. Like their lighter brethren, Heavy Destroyers are the fusion of a Necron Immortal and a flying skimmer craft.
If you're looking to add a bit more punch to your squad of Necron Destroyers, then the Heavy Destroyer Upgrade Pack is the perfect solution. This three-piece pack enables you to modify your Necron Destroyer to make a heavy gauss cannon-wielding Heavy Destroyer instead. The upgrade pack consists of a long gun barrel with space to fit two of the green rods found in the Destroyer kit, a shoulder fitting and advance targeting scope
This pack contains one Necron Heavy Destroyer Upgrade Pack - and is compatible with a Destroyer, which is not supplied with it. It is a finely detailed resin cast set that comes in three components, and is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Illuminor Szeras labours to unravel the mysteries of life, for he fears that he would be a poor sort of god without the secrets of life at his fingertips. Szeras has been on the brink of understanding for many centuries, yet somehow final comprehension always escapes him. Though this is his obsession, his aptitude for augmenting the weaponry, and even the mechanical bodies of his fellow Necrons, is peerless. On occasion, Szeras' talents are in such demand that he can name his own price - invariably a harvesting raid targeted against a world of his choosing. Above all, Szeras cherishes Eldar subjects, as they inevitably produce more intriguing results than any other of the galaxy's creatures. Once seized, his specimens can look forward only to a pain-filled, though not necessarily brief, existence in the bloodstained laboratory catacombs of Zantragora.
Illuminor Szeras specialises in delivering pain to your enemies. His gaze of flame means that any foes that manage to get close to him will be stopped in their tracks. That's quite handy, really, as he can then examine their suitability for being harvested and taken back to his laboratory. Of course, if he's already obliterated them from the other side of the battlefield with his eldritch lance, then their charred remains might not be of much practical use. Still, there's probably plenty more where they came from.
This pack contains Illuminor Szeras - a finely detailed resin cast kit that comes in seven components, and is supplied with a 40mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
As the shock troops of the Necron army, a phalanx of Immortals will strive for victory using every tactic at their disposal. They can easily withstand a hail of heavy bolter fire.
The Necron Immortals possess the classic, intimidating skeletal-metal form of their race. Their elongated limbs are jointed with metallic bolts, they stand in an eerily hunched manner, and their heads are set within a shroud of armour and industrious shoulder pads. Subtle Necron iconography is displayed on their breastbone. You can equip the Immortals with the devastating gauss blasters and tesla carbines.
This multi-part plastic boxed set contains 80 components, two Necron transfer sheets and five Citadel 32mm Round Bases with which to build five Necron Immortals or five Necron Deathmarks.
Imotekh is a grand strategist, perhaps the most accomplished the galaxy has ever known, and his campaigns operate not only across worlds, but across entire star systems and sectors. So impeccable are the logical patterns behind the Stormlord's strategies that the only way a foe can truly gain meaningful advantage is to abandon all logic themselves - something that most races find incredibly hard to do (except the Orks, who remain a constant thorn in the Stormlord's side). As Phaeron of the Sautekh Dynasty, and with over eighty Tomb Worlds under his command, Imotekh can draw upon incredible resources, for the armies of the entire dynasty are his to requisition at any time. As thousands of Necron Warriors march to war, Imotekh can be found at the forefront of the army, challenging high-ranking enemies to fight him in honourable personal combat. So far he has never been defeated, though if the Stormlord has one weakness it is that he rarely kills his defeated foes - preferring to leave them alive to suffer the humiliation of defeat (and maybe a lost limb or two).
This pack contains one Imotekh the Stormlord - a finely detailed resin cast kit that comes as five components, and is supplied with a 25mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
When a Necron Lord strides forth in his raiment of war, only the strongest and canniest of enemies have any hope of survival. His armoured form is proof against tank-busting weaponry and his metal hands can crush bones to powder in the blink of an eye. As befits their status, Necron Lords have access to some of the most powerful weapons within the ancient armouries - warscythes, tachyon arrows and other wondrous tools of destruction. Of all these arcane weapons, there is one that is rightly feared by those who face the Necron race on the field of battle - the Resurrection Orb. This glowing sphere focuses energy into the regeneration circuits of surrounding Necrons, hastening their repair and allowing them to rejoin the battle. For many races, seeing the enemies they have just killed rise back up again is entirely unnerving.
This pack contains one Necron Lord with Resurrection Orb - a finely detailed resin cast kit that comes as five components, and is supplied with a 25mm Round Base and a sprue of green Necron Rods. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Nothing is so emblematic of Necron implacability than the Monolith. Like all Necron constructs, it is composed of living metal: a complex semi-sentient alloy that ripples and flows to repair damage in the blink of an eye. Energy beams are absorbed and dispersed, whilst tank-busting missiles simply ricochet of the Monolith's armoured hide. Indeed, the only way to truly halt the advance of a Monolith is to target it with a sustained period of focussed fire, though few enemies have the discipline to bring it down, especially when the Monolith brings its own firepower to bear in return. Armed with the tank-shattering particle whip, the Monolith can turn enemy tanks into smouldering wrecks in a split second, or reduce infantrymen into molecular vapour. Those lucky enough to survive this ferocious attack will find themselves caught within the Monolith's gauss flux arcs - a pre-programmed defence system that can pre-empt even the random movements of panicked foes. Yet these weapons are nothing compared to the eternity gate - the most terrifying of all the Monolith's weapon systems. This shimmering energy field is nothing less than a captive wormhole, bound into the very heart of the Monolith, and those who stray to close could well disappear forever.
This multi-part plastic boxed set contains 60 components with which to build one Necron Monolith (including 30 translucent green components for the gauss flux arcs and the particle whip). This kit comes with one Necron transfer sheet. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Nemesor Zahndrekh was once counted amongst the greatest generals in the dynasties. By his campaigns of conquest did the world of Gidrim rise from ruling a small and insignificant planet on the fringes of the galaxy, to the iron-handed governance of a dozen star systems. Zahndrekh's armies are an ever-present peril upon the galaxy's eastern fringe, yet for all his military genius, Zahndrekh does not see reality as it truly is. His mind suffered damage during the Great Sleep and, as a consequence, he is trapped deep in the past, in the Wars of Secession that wracked his corner of the dynasties. In his mind he fights these campaigns still as a creature flesh and blood, crushing rebellious kings and bringing their domains back into the fold. Wherever possible, Zahndrekh ensures that enemy commanders are captured, not killed, and therefore treated as honoured prisoners.
Whilst Nemesor Zahndrekh's mind might not always be in the right place, his phenomenal skills and equipment ensures that he's more than capable of dealing with whatever your enemy throws at him. Able to lend special rules to your other Necron units - and take special rules away from your enemies - Nemesor Zahndrekh is also well-protected and remarkably resilient. If that doesn't annoy your foes, then the fact that he can unleash searing bolts of energy at them will certainly do the trick.
This pack contains Nemesor Zahndrekh - a finely detailed resin cast kit that comes in three components, and is supplied with a 25mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
The Necron Obelisk is the silent guardian of a tomb world. Waiting patiently for millennia, it annihilates any aerial threat foolhardy enough to trespass into Necron airspace, sending the unwary hurtling towards their death.
Standing just over a whopping 9” tall, the Necron Obelisk is an impressive centre-piece to any miniatures collection. It also comes with a flying stand, just in case it wasn’t big enough already. This kit can be put together as either a Tesseract Vault or as an Obelisk. If you elect to build the Obelisk you will have a spare Trancendant C’Tan that can be used as a separate miniature.
The Necron Tesseract Vault holds an imprisoned Transcendent C’tan, turning his powers into phenomenal weapons of mass destruction that can age its foes to dust, set acres ablaze, or trigger seismic shifts in the planetary crusts with a single gesture.
Standing just over a whopping 9” tall, and 10” wide, the Tesseract Vault dominates everything on the tabletop. And that’s without mounting it on its flying stand! There are two ways this kit can be put together: either as a Tesseract Vault or as an Obelisk.
If you assemble this as a Tesseract Vault you will need to use the Transcendent C’Tan miniature as part of the construction.
This plastic kit contains 57 components and a Necron Transfer Sheet. It comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Orikan is a consummate astromancer, able to calculate the events of the future from the patterns of the stars. Thus did he know of the Fall of the Eldar, the Rise of Man, the Horus Heresy and the coming of the Tyranids many thousands of years before they came to pass. Through careful study and scrutiny, Orikan can even divine lesser occurrences: the movement of fleets, the destinies of individuals, even the strategies undertaken by campaigning armies.
Taking a defiant stance, and firmly clutching his Staff of Tomorrow with both hands, Orikan the Diviner is a highly detailed model. He features intricate Necron iconography as well as dynastic glyphs - all of which comes in crisp Citadel Finecast - and brings to battle wargear that includes a transdimensional beamer and phase shifter. With a segmented spine curl, and displaying numerous orbs to divine the future, the model is perched upon a rock wreathed with scarabs.
This is a finely detailed resin cast kit, and contains five components and a 25mm round base with which to make Orikan the Diviner.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Commanding legion upon legion of deathless soldiers whose only purpose is to obey his every order, the Necron Overlord is a cold, calculating demigod. He has the pick of a multitude of arcane armaments of his ancient race – powerful artefacts that predate many of the galaxy’s greatest civilisations.
This 10-piece plastic kit makes one Necron Overlord armed with a warsycthe and resurrection orb. The model is supplied with a 40mm round base.
Of all the Necron Lords, the Overlord is by far the most powerful and dangerous. At his command are uncountable legions of Necron Warriors, terrifying war machines and a vast array of devastating weaponry that could shatter entire worlds given half the chance. When he marches to war, the Necron Overlord does so with the surety of victory - he has cogitated and calculated every possible outcome in the ensuing conflict and formulated strategies to ensure that everything goes to plan. Only the most unlikely situations can outfox him and only the most potent foes have any chance of beating him in combat. Weapons glance off his armour or simply pass straight through him as he shifts in and out of reality. In return, his own attacks are brutally meticulous as he severs heads, shatters armour and pulverises his foes with every swing of his ancient blade. Should a Necron Overlord rise to the position of Phaeron, and ruler of an entire sector, then few will have the strength to stand before his might.
This pack contains one Necron Overlord - a finely detailed resin cast kit that comes as five components (including the option for a Resurrection Orb), and is supplied with a 25mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
The Tomb Blade has a curious motion for a craft of its design, eschewing the arrow-straight attack vectors of other jetbikes and fighter craft. It often corkscrews across the battlefield rather than taking a more direction approach. No flesh and blood pilot could ever hope to contend with such an anarchic approach without succumbing to blackouts and nausea, but such hazards have no hold over machines. Tomb Blades often operate far ahead of the main army, striking at lightly defended positions, supply convoys and other targets of opportunity. Such is the Tomb Blade's unpredictable advance that the piercing whine of its dimensional repulsors is often the only clue to its approach. Astute enemies dive for any cover they can find; others disintegrate as the air around them explodes in a blaze of unstable energy.
Tomb Blades are the perfect unit for taking out your enemy's most irritating units. People who fight against your Necron Army imagine them to be an implacable wall of metal, which advances steadily across the battlefield. Your enemies will be pretty surprised, therefore, when a wave of razor-sharp, fast-moving Tomb Blades descend from the sky and mow down their troops with concentrated Tesla fire.
This multi-part plastic boxed set contains 162 components with which to build three Necron Tomb Blades. This set comes with two small flying stems, two long flying stems, three small flying bases and two Necron transfer sheets. This set is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Trazyn the Infinite is a preserver of histories, artefacts and events. In his possession are technologies and relics that are so valuable as to be priceless. Amongst his collection are the fabled wraithbone choir of Altansar, the preserved head of Sebastian Thor, the ossified husk of an Enslaver and a giant man clad in baroque power armour. In such a dangerous galaxy, Trazyn is loath to go out and explore it himself, but with so many exquisite artefacts to see and catalogue, he cannot afford to miss out. As a result he will send out substitutes of himself to do his dirty work. On the battlefield this can become increasingly irritating, as killing what appears to be Trazyn may simply be a Lychguard or a Necron Lord. Meanwhile, somewhere nearby, the real Trazyn is busy smashing his way through his foes to get his metal hands on his latest acquisition.
This pack contains Trazyn the Infinite - a finely detailed resin cast kit that comes as three components, and is supplied with a 25mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
The Lychguard are the wardens of the nobility, said to be utterly dedicated to their charges. While most Necrons wear a suit of living metal, the Lychguard wear huge suits of ancient armour.
The Lychguard models are highly detailed, and display the rich iconography and dynastic glyphs in all their glory, be that on their ancient armour or on the heavy coffin-shaped shields. As well as the classic skeletal metal frame, they wear segmented metallic loincloths and carry bulky weaponry including heavy-bladed warscythes, though some carry hyperphase swords and dispersion shields.
This multi-part plastic boxed set contains 111 components, five Citadel 32mm Round Bases and two Necron transfer sheets with which to build five Necron Lychguard or five Triarch Praetorians.
Like an enormous mechanical spider, a Triarch Stalker looms over the battlefield with its multiple slicing limbs and devastating weaponry controlled by a high-ranking Triarch Praetorian. When a Triarch Stalker advances, it does so with a speed and surety that belies its jerking gait. Indeed, it can cover all manner of terrain with a deftness and precision seldom found in the walkers of less advanced races. While the Triarch Stalker can mount a wide array of anti-infantry and anti-armour weaponry, it is most commonly employed as a dedicated tank-hunter. They can easily outmanoeuvre more cumbersome tracked vehicles, the better to unleash their withering firepower against the thinner armour presented by the target's flanks and rear.
Your Triarch Stalkers can often be found at the head of your Necron assault, scuttling in front of your legion to tackle those particularly stubborn foes. Like all Necron commanders, you will have factored in a requirement for destroying tanks, and the Triarch Stalker's focussed heat ray will do the job nicely. Once you run out of tanks to destroy, you can then set to work on wiping out any infantry.
This multi-part plastic boxed set contains 75 components with which to build one Necron Triarch Stalker, and comes with two Necron transfer sheets. This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Vargard Obyron is aide and protector of Nemesor Zahndrekh, and has stood steadfast as his side from their very first campaign. Unlike his master, Obyron is very much aware of the changes wrought upon their existence, but has long since abandoned any attempt to awaken Zahndrekh to reality. So, like any dedicated servant, Obyron attends to all the loose ends created by Zahndrekh's eccentricities, chief of which are seeing to it that 'honoured' prisoners of war are 'killed whilst trying to escape', and that upstart Lords of the Royal Court are either silenced or disposed of.
While Vargard Obyron is the well-known bodyguard for Nemesor Zahndrekh, he is a ferocious military commander in his own right. His martial skills combined with his immense strength means that he is a warrior that few enemy heroes will want to fight. One wrong move is all it takes for Vargard Obyron to slice them in half. He also possesses the ability to cut through dimensions and reappear across the battlefield, taking with him any of the units that he commands. It's a great way to ensure Vargard Obyron's incredible skills are employed against the most worthy enemy.
This pack contains Vargard Obyron - a finely detailed resin cast kit that comes in two components, and is supplied with a 25mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Necron Warriors form the cold heart of a Tomb World's armies. They are implacable, emotionless and terrifying soldiers - the inexorable emissaries of death itself. Unlike higher ranking Necrons, the basic warrior is little more than an automaton slaved to the will of their commander. What Necron Warriors lack in intuition they more than make up for in determination and durability. Once orders have been received, they are completely single-minded and will follow commands through to conclusion without question. Even wounds that would prove fatal to other races are not enough to stop a Necron Warrior from achieving their goal as they can often repair themselves as quickly as they are damaged.
This multi-part plastic boxed set contains 120 components with which to build twelve Necron Warriors and three Canoptek Scarab Swarms. This set comes with twelve Citadel 32mm Round Bases, three Citadel 40mm Round bases and three sprues of green Necron RodsView full product details
There is no time for peace. No forgiveness. No respite. There is only war.
After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…
A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,000 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.
While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:
- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.
The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.
The Imperium of Man
Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.
There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.
The Forces of Chaos
You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.
The Xenos Threat
This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.
An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.
Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.
Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:
- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence over the battle.
- Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.
Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:
- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
- Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
- Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
- Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.
For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:
- 6 Eternal War missions, providing challenges such as hidden mission goals and reserve forces storming in, turn after turn, creating havoc on a catastrophic scale;
- 6 Maelstrom of War missions, offering new permutations of the game and introducing fresh challenges – secret orders, strategic gambles and split-second opportunity feature here;
- 4 new Matched Play mission rules, including rules for targeting characters, using understrength units, clarification on the use of the Command Re-roll Stratagem who which unit types can claim objectives;
- Faction rules: additional rules including Stratagems, abilities, Warlord Traits and psychic powers for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlequins, Imperial Knights, Necrons, Orks, Space Wolves, T’au Empire, and Thousand Sons;
- A guide to creating your own objective markers, themed to your own army, with examples for Imperial, Chaos, Necrons, Tyranids, Drukhari, T’au Empire, and Orks.
The Appendix features a collection of supplementary content which can be used in any games of Warhammer 40,000. Included:
- Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
- Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
- Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
- A guide to setting up and running Ladder campaigns;
- An explanation of Battle-forged armies, creating Detachments and Army Rosters;
- Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Aeldari – Craftworld Eldar, Dark Eldar and Harlequins – or Necron armies*.
It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.
Covered in the 128-page softback book:
- An overview of the Craftworld Aeldari (formerly Eldar);
- A Craftworlds army list, with an explanation of the Craftworld keyword, the Runes of Battle and Runes of Fate psychic disciplines and the Battle Focus and Ancient Doom Abilities; - 45 datasheets for Craftworld Aeldari miniatures.
- An overview of the Drukhari (formerly Dark Eldar);
- A Drukhari army list, with an explanation of the Kabal, Wych Cult and Haemonculus Coven keyword and the Power From Pain and Combat Drugs Abilities;
- 32 datasheets for Drukhari miniatures.
- An overview of the Harlequins;
- A Harlequins army list, with an explanation of the Masque keyword, the Phantasmancy psychic discipline and the Rising Crescendo Ability;
- 8 datasheets for Harlequins miniatures.
- An overview of the Ynnari (an Eldar alliance of followers of Ynnead introduced in the Gathering Storm);
- An Ynnari army list, with an explanation of the Reborn keyword, the Revenant psychic disciplineand the Strength From Death Ability
- 3 datasheets for Ynnari miniatures.
- An overview of the Necrons.
- A Necrons army list, with an explanation of the Dynasty keyword, Reanimation Protocols, Living Metal, and Powers of the C'Tan Abilities;
- 36 datasheets for Necron miniatures.
*Ork, T’au Empire, Tyranid and Genestealer Cults armies are covered in Index: Xenos 2.