Death to the False Emperor!
The Chaos Space Marines are superhuman traitors grown strong on the power of the Dark Gods. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Murderous warriors clad in baroque power armour fight alongside teeming human Cultists and hulking Chaos Terminators; gargoyle-mouthed daemon engines stomp to war alongside growling battle tanks and hosts of malevolent entities spawned from the warp. Leading this malefic throng are the Champions of Chaos, evil warlords who have plagued the empire of Man for ten thousand years and more. Now, as the skies bleed raw Chaos energy, their time has come. Let the galaxy burn!
Codex: Chaos Space Marines contains a wealth of background and rules – the definitive book for Chaos Space Marines collectors. Within its pages, you’ll find:
- Let the Galaxy Burn: the terrible origin of the Chaos Space Marines, their betrayal of the Emperor during the Horus Heresy that ushered in an era of damnation, a timeline detailing the Ages of Betrayal, Retribution and Apotheosis with key battles and atrocities in gruesome detail (with a further timeline detailing the horrors of Abaddon’s various Crusades) and a map detailing the current, tainted state of the galaxy;
- Information and details of the 7 major Chaos Legions – The Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters and Emperor’s Children – with histories, key battles, heraldries and colour schemes for each;
- An in-depth look at each of the characters and units available to each Chaos Space Marines army, with appropriately grisly background;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Chaos Space Marines expertly painted by the ‘Eavy Metal team.
Everything needed to get your Chaos Space Marines ready for galaxy-smashing combat in games of Warhammer 40,000 is within:
- 45 datasheets covering the Chaos Space Marines range, featuring their rules and statistics for use in games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Chaos Space Marines’ arsenal;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Rules for Battle-forged armies – 8 Legion Traits, 1 for each of the original Legions and 1 for Renegade Chapters;
- 24 Stratagems of which are Legion-specific; the Dark Hereticus psychic discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh and 14 weapons and artefacts available only to Chaos Space Marines;
- 6 Warlord Traits usable by any Chaos Space Marines Warlord and a further 7 which are Legion-specific;
- 6 unique Tactical Objectives for Chaos Space Marines.
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Space Marines gamer. Included:
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- 10 psychic power cards - 6 from the Dark Hereticus psychic discipline along with Smite, Weaver of Fates, Miasma of Pestilence and Delightful Agonies;
- 24 Chaos Space Marines Stratagems as found in Codex: Chaos Space Marines, featuring 7 Chapter-specific Stratagems (1 each for Alpha Legion, Word Bearers, Iron Warriors, World Eaters, Emperor's Children, Night Lords, and Black Legion);
- 36 Tactical Objectives, including the 6 Chaos Space Marine specific Objectives from Codex: Chaos Space Marines.
An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.
Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.
Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:
- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence over the battle.
- Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.
Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:
- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
- Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
- Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
- Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.
For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:
- 6 Eternal War missions, providing challenges such as hidden mission goals and reserve forces storming in, turn after turn, creating havoc on a catastrophic scale;
- 6 Maelstrom of War missions, offering new permutations of the game and introducing fresh challenges – secret orders, strategic gambles and split-second opportunity feature here;
- 4 new Matched Play mission rules, including rules for targeting characters, using understrength units, clarification on the use of the Command Re-roll Stratagem who which unit types can claim objectives;
- Faction rules: additional rules including Stratagems, abilities, Warlord Traits and psychic powers for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlequins, Imperial Knights, Necrons, Orks, Space Wolves, T’au Empire, and Thousand Sons;
- A guide to creating your own objective markers, themed to your own army, with examples for Imperial, Chaos, Necrons, Tyranids, Drukhari, T’au Empire, and Orks.
The Appendix features a collection of supplementary content which can be used in any games of Warhammer 40,000. Included:
- Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
- Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
- Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
- A guide to setting up and running Ladder campaigns;
- An explanation of Battle-forged armies, creating Detachments and Army Rosters;
- Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.
The mightiest servants of the Dark Gods are blessed with monstrous power and life unending amongst the Slaves to Darkness. Each Daemon Prince was once a devoted servant of Chaos, whose actions in life have earned him blessings beyond counting and elevation to daemonhood.
This multi-part plastic kit contains all the parts necessary to assemble one Daemon Prince. This 34-piece set includes: three head variants, three different weapon arms, wings and a host of other assembly options, and is supplied with one Citadel 60mm Round base.
Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious. Muttering glumly, Blue Horrors cast azure flames from their fingertips, stomping and protesting as they do so. Should a Blue Horror be slain, it groans and flashes into flame as a pair of Brimstone Horrors replaces it.
This multi-part plastic kit contains the components necessary to assemble 10 pairs of Brimstone Horrors of Tzeentch. Tiny creatures of pure malice, they caper about on their bases just as you would expect those made of fire to do. Also included are the parts you need to make 10 Blue Horrors of Tzeentch. Eyes full of fury and large mouths full of teeth, some pose with their talons outstretched to hack at their foe, others wield magical flames that dance about their fingertips. Covered in decorations, jewellery and feathers, they also include flames for their bases.
This kit comprises 40 components, and is supplied with 20 Citadel 25mm Round bases.
Gibbering nonsense with lunatic energy the luminescent Pink Horrors whirl and flail their arms, generating raw magic that fills the air. En masse, the Pink Horrors give rise to so much arcane force that they can hurl blasts of unnatural fire at the enemy. In combat the Pink Horrors use their powerful hands to choke and, should they be slain, they split in twain to form two Blue Horrors.
This set contains ten multi-part, multi-limbed plastic Pink Horrors. This set includes all of the components needed to assemble a hornblower, an icon bearer (with immense, flaming Tzeentchian icon) and an Iridescent Horror, a champion who gleefully doles out death with his grasping hands.
This kit comprises 55 components, and is supplied with 10 Citadel 32mm Round bases.
The Defiler was fashioned at the command of Abaddon the Despoiler. It is a six-legged machine with savage hooks and barbs along its limbs. The Defiler lays waste to the ground it moves over and batters down the strongest defences with its mighty battle cannon.
This super boxed set contains 1 multi-part plastic Chaos Defiler, including a twin-link reaper autocannon, heavy flamer and close combat weapons.
Maulerfiends thunder towards the foe like giant attack beasts loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws.
The Chaos Space Marine Maulerfiend is a hulking model from which numerous barbed, segmented tendrils are unfurled. A fusion of metal and flesh that manifests in brutal creations, they feature a mind-boggling array of details, from vents, stretched skulls, wires, bundles of cables, pistons, cogs, spikes, claws through to their hoof-like feet, and the Mark of Chaos is emblazoned across the carapace.
This multi-part plastic boxed set contains 67 components and a large oval base, with which to build one Chaos Space Marine Maulerfiend or Forgefiend. On this kit, the heads and arms are swappable.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
First Strike is the ideal first purchase to those new to the Warhammer 40,000 hobby – an exciting fusion of collecting, painting and playing with highly detailed Citadel miniatures. The box is packed with everything needed to begin your hobby journey – 2 sets of miniatures to battle with, and a double-sided gaming mat, a scenery piece, a book of rules and all the extras you need to play:
15 easy to build push-fit (no glue required!) miniatures in blue and green coloured plastic, representing the heroic Ultramarines and putrescent Death Guard:
- 3 Primaris Intercessors – clad in Mk X power armour, they are each armed with a bolt rifle and carry grenades. 1 model is a Sergeant, who leads the unit – he has a holstered pistol and is easily identified by his bare, unhelmed head;
- 3 Primaris Reivers – again clad in Mk X power armour, these Space Marines carry heavy bolt pistols and combat blades – they distinguished by the sinister skull motif on their helmets, with the Sergeant featuring a half-skull faceplate.
- 3 Plague Marines – each festering and bursting out of their armour due to the malign corruption of the Plague God Nurgle. 1 wields a boltgun, 1 is armed with a blight launcher and 1 – the Champion, who leads the unit – has a plasma gun, power fist and plague knife;
- 6 Poxwalkers – these are the cursed victims of the plagues, transformed into living weapons. Each is armed with an improvised close combat weapon, with hammers, chains, planks of wood and metal pipes with nails in represented.
Everything you need to learn to play with your new miniatures is included in the box:
- a 24-page booklet containing the core rules for playing Warhammer 40,000, with each phase of the game explained in a clear, easy to follow manner from the initial setup to one side’s victory;
- a 56-page book that guides you through the background, history and current state of the Warhammer 40,000 galaxy, with introductions to the Primaris Space Marines and Death Guard, as well as 9 other armies. It features step-by-step guides to painting your miniatures, with guides to the paints and brushes you need, along with a showcase of beautifully-painted miniatures to inspire your hobby journey. It also includes explanations of the different ways to play Warhammer 40,000, along with training missions that gradually introduce the core concepts to the total beginner;
- a 2’ x 2’ double-sided gaming mat – one side is specially designed with icons showing you where to place miniatures in order to play the training missions, and the other has no markings, so you can play your own games. Each side is printed in full colour with an evocative design of a ruined Imperial city;
- a scenery piece! The inside tray of the box is designed to look like a set of armoured containers, meaning it can be placed on your mat as a piece of scenery for your miniatures to battle over;
- datasheets for the miniatures in the box – these are handy cards with the information on movement and weapons for each model printed on, meaning less flipping through books for information and more actual gaming;
- 6 6-sided dice, and a 6” translucent measuring ruler, each vitally important for games;
- a decal sheet for your Ultramarines, featuring army and troop iconography;
- 9 32mm and 6 40mm round plastic bases for your miniatures to stand upon.
Containing 31 Primaris Space Marines and Death Guard miniatures, Know No Fear is a fantastic starting point for the newcomer to the Warhammer 40,000 hobby – an exciting fusion of collecting, painting and playing with highly detailed Citadel miniatures. Contained within this fully-packed box is everything needed to take you through the process of learning to play games of Warhammer 40,000 – miniatures, rulebooks, scenery, a gaming mat, right down to the dice and rulers:
31 detailed plastic Citadel miniatures from the Primaris Space Marines and Death Guard range, in blue and green plastic, ready for you to assemble:
Primaris Space Marines
Mighty warriors and fearless protectors of humanity, equipped with the greatest weapons and armour the Imperium can provide, the Space Marines are heroes one and all.
- 1 Primaris Space Marine Captain, resplendent in cloak and iron halo, holding aloft a master-crafted power sword in one hand and wielding a boltstorm gauntlet on the other;
- a 5-man Primaris Space Marine Intercessor Squad – the heart of a Primaris Space Marines army – armed with bolt rifles and bolt pistols;
- 1 3-man Primaris Space Marine Inceptor Squad – shock troops who slam into the fight with jump packs screaming – armed with assault bolters;
- 1 5-man Primaris Space Marine Hellblaster Squad – the finest marksmen, able to lay low entire armies on their own – armed with plasma incinerators and bolt pistols.
The Death Guard trudge inexorably into battle amidst the drone of endless swarms of flies. Bloated, rotten and riddled with disease, these revolting traitors are virtually immune to pain.
- 1 Death Guard Lord of Contagion , a huge, terrifying Chaos Space Marine covered in spiked, corrupted Terminator armour armed with a plaguereaper.
- 5 Death Guard Plague Marines – 4 armed with boltguns and plague knives, 1 plague champion armed with bolt pistol, plaguesword and power fist;
- 1 Death Guard Foetid Bloat-drone – a huge machine held aloft by rusted turbines – armed with plaguespitters and a plague probe;
- 10 Death Guard Poxwalkers – the rotten, shambling core of the army – armed with improvised weapons (hammers, claws, bayonets and metal pipes are featured.)
Everything you need to learn to play Warhammer 40,000 going with your new miniatures is included in the box, including a 96-page book featuring:
- an introduction to the Warhammer 40,000 hobby – collecting, building, painting and playing with Citadel miniatures;
- a guide to the state of the galaxy in Warhammer 40,000 – the Imperium of Man, the forces of Chaos, the Xenos threat and their terrible intertwinings;
- an overview of the heroic Primaris Space Marines, with a focus on Captains, Intercessors, Inceptors and Hellblasters;
- an overview of the Death Guard, with a focus on the Lords of Contagion, Plague Marines, Foetid Bloat-Drones and Poxwalkers;
- background information setting up the epic conflict between the Ultramarines and Death Guard in the Ultramar system – the home of the Ultramarines;
- a step-by-step painting guide, beginning with a guide to the fundamentals – the brushes and paints to choose – and giving you the tips and techniques needed to paint the miniatures included in the box;
- a ‘start playing’ guide – this is split into 6 missions, each of which introduces more miniatures and more advanced concepts into the flow of the game, taking you from a basic fight between a couple of models to full-blown combat between all 31 included in the box! The missions are designed to be intuitive, and the new player is encouraged to add rules at their own pace;
- a set of core rules – these are the fundamental rules for playing Warhammer 40,000, split into easy to follow phases with a mission designed to ease you in;
- datasheets for every miniature – these are handy cards containing the rules for each model in the box; - a 2’ x 4’ double-sided gaming mat – one side is specially designed with icons showing you where to place miniatures in order to play the 6 missions included in the book, and the other has no markings, so you can play your own games. Each side is printed in full colour with an evocative design of a ruined Imperial city;
- a scenery piece! The inside tray of the box is designed to look like a sealed Imperial bunker, meaning it can be placed on your mat as a piece of scenery for your miniatures to battle over;
- 6 6-sided dice, and a 12” translucent measuring ruler, each vitally important for measuring movement and other in game tasks;
- a decal sheet for your Ultramarines, featuring army and troop iconography;
- 15 32mm, 10 25mm, 4 40mm, 1 50mm and 1 60mm round plastic bases for your miniatures to stand upon, with 3 45mm plastic flying stems for the Inceptor Squad.
There is no time for peace. No forgiveness. No respite. There is only war.
After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…
A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,000 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.
While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:
- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.
The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.
The Imperium of Man
Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.
There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.
The Forces of Chaos
You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.
The Xenos Threat
This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Chaos is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Chaos Space Marines, Chaos Daemons and Renegade Knights armies.
It includes 113 datasheets spread across those armies, with an overview of each. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-forged army in Matched Play games.
Covered in the 128-page softback book:
- An overview of the Chaos Space Marines, featuring the organisation of a typical Chaos warband;
- A Heretic Astartes army list, with explanations of the Legion and Mark of Chaos keywords, the Dark Hereticus psychic discipline, Abilities and Chaos Icons;
- 47 datasheets for Chaos Space Marines miniatures.
- An overview of the World Eaters;
- A World Eaters army list, including the Servants of Khorne and Berserker Horde Abilities;
- 2 datasheets for World Eaters miniatures.
- An overview of the Thousand Sons;
- A Thousand Sons army list, with Servants of Tzeentch and Legacy of the Rubricae Abilities;
- 6 datasheets for Thousand Sons miniatures.
- An overview of the Death Guard;
- A Death Guard army list, including the Contagion psychic discipline, and the Servants of Nurgle and Lords of the Plague Host Abilities;
- 7 datasheets for Death Guard.
- An overview of the Emperor's Children;
- An Emperor's Children army list, including Servants of Slaanesh and Masters of Kakophoni Abilities and 2 datasheets for Emperor's Children.
- An overview of the Chaos Daemons, including the hierarchy of the various types of Daemon;
- Chaos Daemons army list including Nurgle, Slaanesh and Tzeentch psychic disciplines, Daemonic, Unstoppable Ferocity, Ephemeral Form, Disgustingly Resilient and Quicksilver Swiftness Abilities, and rules for summoning Daemons.
Daemons of Khorne
- An overview of the Daemons of Khorne;
- 13 datasheets for Daemons of Khorne miniatures.
Daemons of Tzeentch
- An overview of the Daemons of Tzeentch;
- 12 datasheets for Daemons of Tzeentch miniatures.
Daemons of Nurgle
- An overview of the Daemons of Nurgle;
- 7 datasheets for Daemons of Nurgle miniatures.
Daemons of Slaanesh
- An overview of the Daemons of Slaanesh;
- 12 datasheets for Daemons of Slaanesh miniatures.
- An overview of the Chaos Daemons;
- 4 datasheets for Chaos Daemons miniatures.
- An overview of the Renegade Knights;
- A datasheet for using your Renegade Knight miniature.
- An overview of the Chaos Bastions;
- 1 datasheet for using your Chaos Bastion.
The Chaos Cultists can be found almost anywhere the Imperium has spread. At first glance they are indistinguishable from normal men, but under their clothes, the flesh is tattooed and branded with sigils that hurt the eyes of any faithful who look upon them. When the Chaos Space Marines come to a planet, the true colours of the Cultists are revealed.
The Chaos Cultists are garbed in ragged cloaks, macabre masks and sinister-looking hoods, and display an array of intricate features from studs and straps to daggers, wires and pouches. These exceptionally detailed snap-fit models carry a mixture of close combat weapons and ranged weapons, including spiked maces, flails, autoguns and auto pistols.
This kit includes 10 components and five Citadel 25mm Round bases with which to make 5 Chaos Cultists.
Chaos Lords are the most powerful of the Chaos Space Marines. With the genetic advantages of a Space Marine and the blessings of the Dark Gods there are few more dangerous entities in the galaxy.
This set contains 1 Chaos Lord.
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Chaos Lords are the most powerful of the Chaos Space Marines. With the genetic advantages of a Space Marine and the blessings of the Dark Gods there are few more dangerous entities in the galaxy. This Lord is clad in Terminator armour and can be armed with a variety of weapons.
This boxed set contains 1 multi-part plastic Chaos Space Marines Terminator Lord, and includes options for a Chaos Space marines Terminator Sorcerer, combi-weapons, power weapons and more.
Each Helbrute holds a living creature within its plated metal chest - a Chaos Space Marine driven over the edge of madness. Interment in these twisted Dreadnought mockeries is no honour - it is a torturous living death - So it’s no surprise that most Helbrutes are completely psychotic.
This plastic kit makes one Helbrute with a massive array of weapon combinations. The left arm can be equipped with a thunder hammer, power scourge, missile launcher or power fist. The right arm has the option to equip a power fist, twin-linked heavy bolter, twin-linked lascannon, reaper autocannon, multi-melta or plasma cannon.
Poseable at the waist and shoulders, this kit is packed with options for customisation. Your Helbrute can look in different directions with a choice of 6 ball jointed heads. There are also 3 sets of horns for the sarcophagus and 2 shoulder pads for the left arm. The power fists can be upgraded to include a combi-bolter or a heavy flamer and you can choose to power your Helbrutes’ weapons with pipes or blood tanks.
This plastic kit is supplied unpainted and requires assembly - we recommend using Citadel Thin Plastic Glue and Citadel Paints.
For some Chaos Space Marines, simply dedicating their souls to the gods is not enough. Pledging themselves fully to the service of Chaos, they allow daemons to possess their bodies, becoming willing hosts to these immaterial creatures. Such possession is usually agonising, as the daemons writhe within their new physical form, changing it to better suit their needs.
This boxed set contains 5 multi-part plastic Possessed Chaos Space Marines and includes options for a Possessed Chaos Space Marine Champion.
Mind and will completely dissolved into blankness by the corrupting influence of Chaos, the Chaos Spawn lurch and stagger into battle with twisted limbs flailing. Dangerous and unpredictable, the only process left in their brain is the desire to kill - and they do so with a disturbing strength, lashing out at a horrified foe with unnatural strength.
This multi-part plastic kit contains two wretched Chaos Spawn, featuring a wide variety of optional parts for customization and personalisation! Supplied with two Citadel 50mm Round bases.
The Predators of the Chaos Legions are a legacy of pre-Heresy times. But now daemonic maws adorn every gun barrel and dark icons cover every surface. The Chaos Predator comes complete with all the weapon options the Predator can take, including lascannon and lascannon side sponsons.
This boxed set contains 1 multi-part plastic Chaos Predator tank, including options for an autocannon turret and 2 heavy bolter side sponsons.
The mighty Land Raider is without doubt the most powerful battle tank ever built. When the Chaos Legions fled into the Eye of Terror they took with them hundreds of these precious machines. Now, whenever the Legions issue forth another Black Crusade these same Land Raiders are ever in the vanguard, proving their power even after 10,000 years.
This incredible multi-part plastic kit makes one of the most potent machines of destruction, the Land Raider and includes extra Chaos details and wargear.
Reliable, resilient and easily repaired, the Rhino APC has been the mainstay transport of the Adeptus Astartes since time immemorial. The Rhinos maintained by the Khorne Daemonkin are grotesque shadows of these loyal troop carriers, daubed with terrifying Khornate symbols, smeared with the blood of the slain and covered in spikes - all the better to impale and intimidate the enemies of Chaos.
This multi-part plastic box set contains everything needed to build one Chaos Rhino, with extra spikes, Khorne iconography and sinister decorative skulls.
Sorcerers of Chaos shape the destiny of the galaxy with forbidden rituals and unspeakable pacts. They channel the soul-blasting energies of the Warp into potent hexes and blasts of flame, and they mould the material universe with little more than a hate-filled curse.
Holding aloft a great blade, the Chaos Space Marine Sorcerer is a finely detailed model, displaying an array of items - from the eye set within the 8-pointed star that features on his breastplate and between the horns of his helmet, to the tome and the chained skull that hangs from his waist. A spiked Chaos motif can be discerned along the hem of his robe and his left shoulder pad displays the contortions and effects of the Warp. He also grips barbed bolt pistol in one hand, and takes a defiant stance.
This is a finely detailed resin cast kit, and contains five components and one 25mm round base with which to make a Chaos Space Marine Sorcerer.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Sold Out $85.00
A Mutalith Vortex Beast is an utter abomination of nature. It is a terrifying fusion of monster and magic, a creature mutated beyond all reason by the power of Chaos.
The Mutalith Vortex Beast differs in a striking manner: a vortex of raw Chaos echoing the shape of the 8-pointed star looms up from its back. Nine huge tentacles extend out of its mouth, each of which is dripping with ichor. Finally, it possesses two tails that end in mouths, tongues and claws. It comes with an alternate head that has no tongue; instead there is a grimacing maw and growths protruding from its face.
This multi-part plastic kit contains 78 components with which to make a Mutalith Vortex Beast or a Slaughterbrute. Supplied with a Citadel 120x92mm Oval base.
This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Heldrakes are winged Daemon Engines that plummet out of the skies like living comets, hurtling towards enemy aircraft and crashing claws-first into them from above. A Heldrake takes cruel joy in diving down upon the unsuspecting air support of the enemy in order to shred them to pieces with its scything wings and rune-carved talons.
The Heldrake model is an enormous, dragon-like construct, a Chaos fusion of flesh, bone and metal. The model is sculpted as if soaring across the battlefield, and comes with numerous features: there are interlocking plates across the wings; a trail of cables from the rear of the model; as well as more subtle details such as wiring, rivets, spikes, and web of raised edging displayed across the metal plates. The Mark of Chaos can be discerned around the shoulder joints and on the wings.
This multi-part plastic boxed set contains 49 components, a flying stem and a large oval base, with which to build one Chaos Space Marine Heldrake.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Sold Out $57.75
The Vindicator is another Space Marine vehicle based upon the Rhino Standard Template Construct date. The Vindicator sacrifices its transport capacity in order to mount reinforced armour, additional internal bracing and ammunition storage. This is needed for the massive Demolisher cannon mounted on the front of the hull, supported by thick recoil suppressors. Chaos Vindicators were used extensively by the Traitor Legions during the Siege of the Imperial Palace, and have seen service in the Legions and with Renegade warbands all across the galaxy in the last ten thousand years.
This boxed set contains 1 multi-part plastic Chaos Vindicator.