The Adeptus Mechanicus are the keepers and manufacturers of technology for the Imperium of Mankind. It is a role they guard jealously, using their own standing armies, engines of war and god-machines. It is within their power to unleash the most arcane weaponry in the Imperium, and they do so without mercy. Grim processions of soldiers stride in perfect unison, each one a disturbing fusion of man and machine. Behind them stomp soulless automata, and towering over them are enormous walkers. An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious.
Codex: Adeptus Mechanicus contains a wealth of background and rules – the definitive book for Adeptus Mechanicus collectors. Within this 104-page hardback, you’ll find:
- Disciples of the Machine God: a detailed history of the Adeptus Mechanicus, from their inception to the 41st Millennium, describing their devotion to the divine trinity – the Omnissiah, the Machine God and the Motive Force;
- An illustrated organisation of the Adeptus Mechanicus’ fighting forces, divided into macroclades, cohorts and maniples, with an overview of the hierarchy of the Cult Mechanicus;
- Bastions of the Machine God: a map of their forge worlds, Mechanicus-aligned Knight worlds, Skitarii expeditions and Dark Mechanicus worlds;
- Iconography of the Adeptus Mechanicus: icons, sigils and background information for 11 infamous forge worlds;
- The Ever-faithful: colours and heraldries for 17 examples of Kastelan Robots of the Cult Mechanicus;
- A guide to the structure of a Mechanicus-aligned Knight House, with 4 examples of Questor Mechanicus heraldry;
- A detailed timeline of key events, discoveries and battles in the history of the Adeptus Mechanicus;
- Background and details on each character, vehicle and unit available to an Adeptus Mechanicus army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the major forge worlds expertly painted by the ‘Eavy Metal team.
Everything you need to get a Adeptus Mechanicus army primed for games of Warhammer 40,000 is in here:
- 22 datasheets containing rules for every Adeptus Mechanicus unit;
- Army abilities reflecting the Adeptus Mechanicus’ methods of war;
- Armoury of the Machine God: wargear both ranged and close-combat used by the Adeptus Mechanicus;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Congregations of War: rules for Battle-forged armies:
- Forge World Dogma for armies with the following forge world keywords – Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza;
- 28 Stratagems, 20 of which are unique to this army – 7 are used with specific forge worlds, and 1 is specific to the Questor Mechanicus,
- the Arcana Mechanicus: a selection of rare wargear, some forgeworld-specific;
- 6 Warlord Traits for use by any Warlord, with a further 7 specific to the main forge worlds: Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza;
- 6 unique Tactical Objectives.
Chapter Approved 2019 is the essential gaming toolbox for all Warhammer 40,000 fans. Whether you're looking to compile all of the rules that have featured in White Dwarf magazine throughout the year, or are looking for something new to expand your gaming experience, this is the perfect gaming supplement for you! Inside this 112-page softback book, you'll find:
- Rules for Spearhead – an expansion centred around tanks and vehicular combat
- Guidelines for linking your games of Warhammer 40,000: Kill Team, Warhammer 40,000 and Warhammer 40000: Apocalypse
- Loads of new Missions as well as updates to terrain rules and datasheets for certain Chaos Daemons units
- And much, much more…
In addition, you'll also find a separate 56-page book containing all the latest matched play points updates, painstakingly balanced and tuned in conjunction with major tournament organisers and our playtesters.
Whether you like to experiment with new rules, missions and expansions, or combine your campaigns like never before – however you play, Chapter Approved has something for you and is a fitting guide to another incredible year of Warhammer 40,000.
Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 67 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Adeptus Mechanicus gamer. Included:
- 28 Stratagems from Codex: Adeptus Mechanicus, including 7 which are forge world-specific, and 1 specifically for Questor Mechanicus along with 3 Stratagems - Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
- 36 Tactical Objectives, including the 6 Adeptus Mechanicus specific Objectives from Codex: Adeptus Mechanicus.
If all these new releases have you excited to join the cause of Mars or grow your existing forces, you now have a new Start Collecting! set. This box includes ten Skitarii Vanguard or Rangers (or five of each), a Tech-Priest Enginseer and a mighty Skorpius Dunerider. The floaty tank can also be built as a Skorpius Disintegrator, so you might as well get two boxes to make the most of it. This is an incredible set that gives the Adeptus Mechanicus an array of options to start a new army or expand an existing one.
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The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of the Warglaive, each Helverin bears a pair of Armiger autocannon. Capable of firing hundreds of armour-piercing shells per minute, even a single such weapon can swiftly whittle down infantry ranks or shred armoured vehicles. Armiger Helverins are versatile and highly destructive – small wonder that they are popular amongst both Imperial and Adeptus Mechanicus Noble houses, relied upon to support their larger compatriots at war.
This multi-part plastic kit contains the components necessary to assemble 2 Armiger Helverins. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful, specialising in ranged combat. Each is armed with 2 Armiger autocannon and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique faceplates are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose.
This kit comes as 120 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.
Nimble and responsive, Armiger Warglaives lope towards the enemy with purposeful strides. On one arm they wield fearsome reaper chain-cleavers, their adamantium teeth whirring and actuator motors roaring. On the other they bear menacing thermal spears, bulky melta weapons that are essentially stripped down equivalents of a Knight Errant’s thermal cannon. A single shot from such a weapon can vaporise even the most heavily protected combatant, melt through the wall of a bunker or reduce a battle tank to a molten wreck. Their pilots are well-suited to the close quarters aggression of the Warglaive, and stride into battle alongside their masters filled with dogged determination to do their betters proud.
This multi-part plastic kit contains the components necessary to assemble 2 Armiger Warglaives. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful. Each is armed with a reaper chain-cleaver, thermal spear and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique heads are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose.
This kit comes as 116 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.
The Knight Castellan can be likened to a towering fortress, a bastion of Imperial might garrisoned by a single Noble lord and armed with an array of weapons so fearsome that they can tear the heart from an invading army. It is the foremost artillery platform within the lances of the knightly houses, hammering the enemy at extreme range from the moment the fight begins. With its dual plasma core sending energy surging through its huge frame, the Castellan can mount a frightening amount of weapons systems while maintaining its ion shield against incoming fire. They are employed to punish those dishonourable enemies who cower behind veils of arcane energy or the massed ranks of lesser warriors – after all, as the pilots of the Knights Castellan are fond of saying, there is no escape from the Emperor’s wrath.
This multi-part plastic kit contains the components necessary to assemble a Knight Castellan. An enormous super-heavy walker sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, this Knight variant focuses on devastating long-range artillery strikes. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. A frame of upgrades is included – this features a volcano lance and plasma decimator which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at double the standard height, with 2 power cores and 4 exhausts.
This kit comes as 141 components, and is supplied with a Citadel 170x105mm Oval base. An Imperial Knights transfer sheet is included.
The Knight Preceptor is a Questoris-class close-ranged powerhouse. Its design is intended to exemplify the core tenets of the Code Chivalric in battle: close with the enemy in honourable range, engage them with sufficient force to show respect for their fortitude, and kill them quickly and cleanly in the Emperor’s name. To this end, they are armed with a reaper chainsword or thunderstrike gauntlet and the rare and terrifying las-impulsor. Canis Rex is a notable Knight Preceptor, who escaped the tortures of the Iron Warriors and has punished the scions of chaos with vehemence and fury ever since.
This multi-part plastic kit contains the components necessary to build a Knight Preceptor. This is a serious bit of kit – it contains an entire Imperial Knight Warden kit, along with an extra 37 components which upgrade the basic Knight into the Preceptor – and, optionally, the specific named Preceptor Canis Rex. These components can be broken down as follows:
- A frame of Imperial Knight carapace components,including the carapace itself, engine block assembly, shoulder pads, shoulder joints, 2 sets of carapace heraldry and a heavy stubber;
- A frame of Imperial Knight leg components, including the leg and feet assemblies, greaves, waist assembly, chestplates, 2 faceplates, a pennant, tilting plate and armour plates for the knees and groin;
- A frame of Imperial Knight weapons, including a thermal cannon, rapid-fire battlecannon, heavy stubber, 2 alternate faceplates, and torso assembly;
- An Imperial Knight Warden frame, including a thunderstrike gauntlet, avenger gatling cannon, carapace mounted twin icarus autocannon, carapace mounted missile launcher with the choice of either ironstorm, shieldbreaker, or stormspear missile pods, meltagun, 3 alternate faceplates, and tilting plate.
Using those frames to build the basic Imperial Knight structure with either a reaper chainsword or thunderstrike gauntlet, the following is used to complete the Knight Preceptor:
- A frame of Knight Preceptor components, including the las-impulsor assembly, a unique faceplate, a multi-laser which mounts just beneath the left-front of the carapace, an alternate piece of heraldry for the carapace, 6 wolf head gargoyles, a knee pad with sculpted sword and chain, a cockpit assembly – this fits within the carapace, and can be modelled open to show the throne and control panels along with, if you choose, the seated pilot; a pilot on foot, carrying a power pack; and a unique tilting plate and pennant specific to the named Knight Canis Rex.
This kit can be built as either a Knight Preceptor, Canis Rex, Errant, Paladin, Warden, Gallant or Crusader – the weapons are interchangeable and can be used as spares for any other Knight kits you might have.
The Knight Preceptor is supplied as 250 components, and includes a Citadel 170mm Oval base, a Citadel 25mm Round base for the pilot on foot, and a transfer sheet featuring heraldry for Imperial Knights and heraldry specific to Canis Rex.
The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. Marching relentlessly into the fight, gunfire scattering uselessly from its ion shield, the Valiant unleashes such devastating punishment against its targets in such a short space of time that they can neither fight back nor endure. Combining the pummeling fire of its siegebreaker cannon, thundercoil harpoon, conflagration cannon and shieldbreaker missiles, it is not hard to see how enemy forces soon disintegrate when the Valiant turns its wrath upon them.
This multi-part plastic kit contains the components necessary to assemble a Knight Valiant. Make no mistake, this is a huge bit of kit, sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, focusing on dominant close-quarters combat. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. A frame of upgrades is included – this features the thundercoil harpoon and conflagration cannon which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at twice the standard height, with 2 power cores and 4 exhausts.
This kit comes as 141 components, and is supplied with a Citadel 170x105mm Oval base. An Imperial Knights transfer sheet is included.
First seen in Kill Team Theta-7 Acquisitus box, these Tech-Priests are now available on their own. Their bodies are bloated with bizarre machinery, allowing them to bend the Motive Force to their will. They float across the battlefield, enhancing nearby troops and unleashing baleful energies with magnarail lances and transonic cannons.
Flying shock troops equipped with articulated wing-limbs and clawed feet, the Pteraxii box builds five of either the close-range Sterylizors, gripping white-hot phosphor torches, or mid-range Skystalkers, wielding withering flechette carbines. Not only do they offer Adeptus Mechanicus armies a variety of new tactical options, and they’re sure to be a hit with kit bashers and converters – this box is loaded with cool bits.
Riding freakish quadrupedal constructs into battle, these soldiers of the Machine God operate as forward recon and linebreakers. The kit allows you to build three models in one of two ways. Sulphurhounds dual wield pistols, and their mounts are augmented with the ability to breath flaming blasts of corrosive gas. Raiders, on the other (probably bionic) hand, fire galvanic carbines with deadly accuracy before closing in to cut down their quarry with curved cavalry sabres.
This incredible kit builds one of three variations on a new flying chassis. The Transvector ferries elite troops to the front and offers fire support, the Fusilave is a ground attack aircraft with a bomb rack, and the Stratoraptor is a dedicated gunship. All of them share the same unusual design, with huge mechanical bat wings, articulated landing-limbs and a distinctive curved cockpit.
Book 7 of the Psychic Awakening series
The epic Psychic Awakening series continues with Engine War. This campaign book features a host of new rules for the Adeptus Mechanicus, Imperial Knights, Chaos Knight and Chaos Daemons. The campaign book also tells a sweeping narrative detailing the impact of the Great Rift on Mars, and how the Adeptus Mechanicus' power and sway began to wane in its wake. This resulted in Mars taking action and launching numerous Reclamation Fleets, to once again be at the forefront of power within the Imperium.
Inside this 104-page book, you'll find:
- Exciting background information on the immediate aftermath of the formation of the Great Rift and the events that transpired on the once-loyal forge world of Ordex-Thaag – now controlled by roving packs of savage Chaos Knights – while fell technology was developed beneath the surface to tear down the veil of reality
- Missions that allow you to recreate some of the most pivotal battles during the conflict, and war zones that let you bring your battles to some of the most distinctive sites that were fought over
- Theatre of War rule for Hazardous Fumaroles, representing the battlefields where nefarious forces operate beneath the ground, and even within the planet core itself
- Expanded army rules for the Adeptus Mechanicus and Imperial Knights, including Warlord Traits, Stratagems, Relics, rules for creating your own Forge World Dogmas and Household Traditions as well as datasheets for brand-new Adeptus Mechanicus units
- Also includes expanded army rules for the Chaos Knights and and Chaos Daemons, including Warlord Traits, Stratagems, Relics, rules for creating your own Household Bonds, as well as updated datasheets for a selection of Chaos Daemons units and even rules for fielding Exalted Greater Daemons!