Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 80 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Daemons gamer. Included:
- 22 psychic power cards - 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor, and Smite;
- 19 Stratagems available to any Battle-forged Chaos Daemons army as found in Codex: Chaos Daemons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
- 36 Tactical Objectives, including the 6 specific Objectives from Codex: Chaos Daemons.
Beyond the boundaries of space and time, the Chaos Gods observe the galaxy with ancient and malevolent eyes. To these terrible entities, realspace is simply a battlefield, and its inhabitants mere pawns in the grandest game of all – the struggle for ultimate dominion between the Ruinous Powers themselves. Their truest servants, who fight this war in their names, are the daemons created in their own image: creatures of staggering power, horrifying aspect and exceptional cruelty.
Codex: Chaos Daemons contains a wealth of background and rules – the definitive book for Chaos Daemons collectors. Within this 144-page hardback, you’ll find:
- The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;
- Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;
- Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;
- Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…
- Background and details on each character and unit available to a Chaos Daemons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:
- 50 datasheets, providing rules for every Chaos Daemons unit and miniature;
- Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;
- Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- The Eternal Hordes: rules for Battle-forged armies, including:
- 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;
- 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;
- Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;
- 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
- 6 unique Tactical Objectives.
The Bloodletters form the core of the vast legions of the Lord of Battle. Believed to have been foremost amongst the Blood God's followers in mortal life, their will is as implacable and blood-hungry as Khorne himself. Festooned with rippling muscles, knotted sinews and driven by an unparallel killing instinct, Bloodletters are fearsome opponents.
This plastic box set contains 10 complete miniatures. These finely detailed plastic kits contain a host of extra parts and accessories, enabling you to assemble your Bloodletters in a large variety of ways. Includes ten Citadel 32mm Round bases.View full product details
Sold Out $30.00
Wherever the servants of Nurgle gather in large numbers and the blessed rot begins to set in, Feculent Gnarlmaws push their way up through the blighted soil. These disgusting trees ring with the sorrowful tolling of entropic chimes, belch clouds of daemonic spores, and shed rot-wet blossom to carpet the maggot-churned earth beneath their boughs.
This multi-part plastic kit contains the components necessary to assemble a Feculent Gnarlmaw. Dominated by 3 large bulbs describing a Nurgle icon, covered in chitinous bumps and boils (this is not a model for the tryptophobic!), the Gnarlmaw looks almost like some struggling creature rather than the twisted tree it allegedly is. An enormous mouth runs up the centre of the trunk, with dozens of razor-sharp teeth lining it, while the few stunted branches that grow from it feature dismal bells, tentacles and more pustulent boils. A Nurgling is depicted emerging from the rear, and the base of the model is detailed with the skulls of those who have been foolish enough to venture near…
The Feculent Gnarlmaw comes as 6 components, and can be used in games of Warhammer 40,000 and Warhammer Age of Sigmar.
Sold Out $140.00
The Great Unclean Ones are Nurgle’s mightiest daemons. Towering over their enemies, these living hillocks of rotting flesh lumber across the battlefield swinging their rusted weapons, vomiting streams of filth and unleashing diseased magics upon the foe. Great Unclean Ones are terrifying when roused to wrath, wading through enemy ranks, crushing foes beneath their bulk and pulping survivors with their enormous swords and flails. Some toll rusted summoning bells to draw forth fresh daemons, while others unleash terrible outbreaks of magical plague.
This multi-part plastic kit contains the components necessary to assemble a Great Unclean One. This is a truly vile model (in the most positive sense of the word!) – it celebrates its corpulence, with rotten, torn flesh slipping aside on its enormous gut to reveal winding intestines within. 2 different heads are available – one with symmetrical antlers and a foul grin, and one cyclopæan, featuring a hideous daemon tongue which ends in a sinister head – itself featuring a sinister daemon tongue! It can be armed with a massive bilesword or doomsday bell in the right hand, and a large bileblade or plague flail (a remarkable object which is essentially 3 skulls attached to lengths of heavy chain) in its left hand. 6 Nurglings are included, clutching items such as censers, or just hanging about – these can be added to the kit in any way that you see fit.
This model comes as 59 components, and is supplied with a Citadel 130mm Round base. The Great Unclean One can be added to both Warhammer 40,000 and Warhammer Age of Sigmar armies, and the kit can optionally be used to assemble the special character Rotigus.
Sold Out $55.00
Gnarled and leathery like a rotted apple left too long in the sun, Horticulous Slimux is a pragmatic and humourless being with a no-nonsense approach to battle and gardening alike. Sat astride his lumbering molluscoid steed – known affectionately to Horticulous as Mulch – the Gardener ploughs ever onward, tilling the foetid soil with his Gruntleplough and casting an experienced eye over the festering flora all around him. In battle, Horticulous conjures the power of Nurgle’s garden and ushers it into reality, overrunning sites of sorcerous power with its boundless fecundity.
This multi-part plastic kit contains the components necessary to assemble Horticulous Slimux. Festooned with grimly jolly detail, this is a model with many, many points of interest – Horticulous himself is a manic-looking chap, spindly yet muscular, with an enormous eye in the centre of his head. He’s clutching his enormous lopping shears, which are used both to tend to his garden and execute enemies, and carries a host of plants, potions, fertilisers and mushrooms, all for later planting. Mulch, his massive snail-like steed, drags his Gruntleplough behind him, attached to his shell with 3 chains. A Nurgling is lashed to a rod, dangling in front of Mulch’s face, encouraging him to lurch ever forward in hope of a tasty snack – the Nurgling appears to find this hilarious!
This model comes as 32 components, and is supplied with a Citadel 105x70mm Round base. Horticulous Slimux can be added to both Warhammer 40,000 and Warhammer Age of Sigmar armies.
Sold Out $25.00
Spoilpox Scriveners are responsible for ensuring that the Plaguebearers of their Tallyband do not shirk. They record the number of diseases counted by the Plaguebearers, using scritching quills made from the tail feathers of a Lord of Change, while verbally browbeating all around them. Spoilpox Scriveners are sullen and spiteful creatures, who long to catch their fellows out with a mistake – or better still, record enough wrongdoing to punish them with the dread fate of the Chortling Murrain.
This multi-part plastic kit contains the components necessary to assemble a Spoilpox Scrivener, Herald of Nurgle. Immediately, 2 things stand out about this model – the scroll being held aloft, covered in detailed scribblings and symbols of Nurgle, and the enormous distended maw which snakes from the Scrivener’s face all the way around his back, ending in a massive, disgusting mouth, hectoring all around him. He has a rather wiry frame, but rather than emaciated looks strong, with long limbs ending in claws. He carries extra rolled-up scrolls – these are actually held within his flesh, pushed through cuts in his stomach and secured with knotted guts. A rather cheeky Nurgling is included, chomping happily at the bottom of the Spoilpox Scrivener’s scroll.
This model comes as 7 components, and is supplied with a Citadel 40mm Round base. The Spoilpox Scrivener can be added to both Warhammer 40,000 and Warhammer Age of Sigmar armies.
An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.
Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.
Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:
- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence over the battle.
- Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.
Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:
- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
- Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
- Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
- Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.
For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:
- 6 Eternal War missions, providing challenges such as hidden mission goals and reserve forces storming in, turn after turn, creating havoc on a catastrophic scale;
- 6 Maelstrom of War missions, offering new permutations of the game and introducing fresh challenges – secret orders, strategic gambles and split-second opportunity feature here;
- 4 new Matched Play mission rules, including rules for targeting characters, using understrength units, clarification on the use of the Command Re-roll Stratagem who which unit types can claim objectives;
- Faction rules: additional rules including Stratagems, abilities, Warlord Traits and psychic powers for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlequins, Imperial Knights, Necrons, Orks, Space Wolves, T’au Empire, and Thousand Sons;
- A guide to creating your own objective markers, themed to your own army, with examples for Imperial, Chaos, Necrons, Tyranids, Drukhari, T’au Empire, and Orks.
The Appendix features a collection of supplementary content which can be used in any games of Warhammer 40,000. Included:
- Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
- Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
- Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
- A guide to setting up and running Ladder campaigns;
- An explanation of Battle-forged armies, creating Detachments and Army Rosters;
- Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.
The mightiest servants of the Dark Gods are blessed with monstrous power and life unending amongst the Slaves to Darkness. Each Daemon Prince was once a devoted servant of Chaos, whose actions in life have earned him blessings beyond counting and elevation to daemonhood.
This multi-part plastic kit contains all the parts necessary to assemble one Daemon Prince. This 34-piece set includes: three head variants, three different weapon arms, wings and a host of other assembly options, and is supplied with one Citadel 60mm Round base.