Death to the False Emperor!
The Chaos Space Marines are superhuman traitors grown strong on the power of the Dark Gods. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Murderous warriors clad in baroque power armour fight alongside teeming human Cultists and hulking Chaos Terminators; gargoyle-mouthed daemon engines stomp to war alongside growling battle tanks and hosts of malevolent entities spawned from the warp. Leading this malefic throng are the Champions of Chaos, evil warlords who have plagued the empire of Man for ten thousand years and more. Now, as the skies bleed raw Chaos energy, their time has come. Let the galaxy burn!
Codex: Chaos Space Marines contains a wealth of background and rules – the definitive book for Chaos Space Marines collectors. Within its pages, you’ll find:
- Let the Galaxy Burn: the terrible origin of the Chaos Space Marines, their betrayal of the Emperor during the Horus Heresy that ushered in an era of damnation, a timeline detailing the Ages of Betrayal, Retribution and Apotheosis with key battles and atrocities in gruesome detail (with a further timeline detailing the horrors of Abaddon’s various Crusades) and a map detailing the current, tainted state of the galaxy;
- Information and details of the 7 major Chaos Legions – The Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters and Emperor’s Children – with histories, key battles, heraldries and colour schemes for each;
- An in-depth look at each of the characters and units available to each Chaos Space Marines army, with appropriately grisly background;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Chaos Space Marines expertly painted by the ‘Eavy Metal team.
Everything needed to get your Chaos Space Marines ready for galaxy-smashing combat in games of Warhammer 40,000 is within:
- 45 datasheets covering the Chaos Space Marines range, featuring their rules and statistics for use in games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Chaos Space Marines’ arsenal;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Rules for Battle-forged armies – 8 Legion Traits, 1 for each of the original Legions and 1 for Renegade Chapters;
- 24 Stratagems of which are Legion-specific; the Dark Hereticus psychic discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh and 14 weapons and artefacts available only to Chaos Space Marines;
- 6 Warlord Traits usable by any Chaos Space Marines Warlord and a further 7 which are Legion-specific;
- 6 unique Tactical Objectives for Chaos Space Marines.
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Space Marines gamer. Included:
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- 10 psychic power cards - 6 from the Dark Hereticus psychic discipline along with Smite, Weaver of Fates, Miasma of Pestilence and Delightful Agonies;
- 24 Chaos Space Marines Stratagems as found in Codex: Chaos Space Marines, featuring 7 Chapter-specific Stratagems (1 each for Alpha Legion, Word Bearers, Iron Warriors, World Eaters, Emperor's Children, Night Lords, and Black Legion);
- 36 Tactical Objectives, including the 6 Chaos Space Marine specific Objectives from Codex: Chaos Space Marines.
An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.
Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.
Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:
- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence over the battle.
- Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.
Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:
- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
- Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
- Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
- Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.
For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:
- 6 Eternal War missions, providing challenges such as hidden mission goals and reserve forces storming in, turn after turn, creating havoc on a catastrophic scale;
- 6 Maelstrom of War missions, offering new permutations of the game and introducing fresh challenges – secret orders, strategic gambles and split-second opportunity feature here;
- 4 new Matched Play mission rules, including rules for targeting characters, using understrength units, clarification on the use of the Command Re-roll Stratagem who which unit types can claim objectives;
- Faction rules: additional rules including Stratagems, abilities, Warlord Traits and psychic powers for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlequins, Imperial Knights, Necrons, Orks, Space Wolves, T’au Empire, and Thousand Sons;
- A guide to creating your own objective markers, themed to your own army, with examples for Imperial, Chaos, Necrons, Tyranids, Drukhari, T’au Empire, and Orks.
The Appendix features a collection of supplementary content which can be used in any games of Warhammer 40,000. Included:
- Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
- Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
- Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
- A guide to setting up and running Ladder campaigns;
- An explanation of Battle-forged armies, creating Detachments and Army Rosters;
- Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.
The mightiest servants of the Dark Gods are blessed with monstrous power and life unending amongst the Slaves to Darkness. Each Daemon Prince was once a devoted servant of Chaos, whose actions in life have earned him blessings beyond counting and elevation to daemonhood.
This multi-part plastic kit contains all the parts necessary to assemble one Daemon Prince. This 34-piece set includes: three head variants, three different weapon arms, wings and a host of other assembly options, and is supplied with one Citadel 60mm Round base.
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Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious. Muttering glumly, Blue Horrors cast azure flames from their fingertips, stomping and protesting as they do so. Should a Blue Horror be slain, it groans and flashes into flame as a pair of Brimstone Horrors replaces it.
This multi-part plastic kit contains the components necessary to assemble 10 pairs of Brimstone Horrors of Tzeentch. Tiny creatures of pure malice, they caper about on their bases just as you would expect those made of fire to do. Also included are the parts you need to make 10 Blue Horrors of Tzeentch. Eyes full of fury and large mouths full of teeth, some pose with their talons outstretched to hack at their foe, others wield magical flames that dance about their fingertips. Covered in decorations, jewellery and feathers, they also include flames for their bases.
This kit comprises 40 components, and is supplied with 20 Citadel 25mm Round bases.
Gibbering nonsense with lunatic energy the luminescent Pink Horrors whirl and flail their arms, generating raw magic that fills the air. En masse, the Pink Horrors give rise to so much arcane force that they can hurl blasts of unnatural fire at the enemy. In combat the Pink Horrors use their powerful hands to choke and, should they be slain, they split in twain to form two Blue Horrors.
This set contains ten multi-part, multi-limbed plastic Pink Horrors. This set includes all of the components needed to assemble a hornblower, an icon bearer (with immense, flaming Tzeentchian icon) and an Iridescent Horror, a champion who gleefully doles out death with his grasping hands.
This kit comprises 55 components, and is supplied with 10 Citadel 32mm Round bases.
The Defiler was fashioned at the command of Abaddon the Despoiler. It is a six-legged machine with savage hooks and barbs along its limbs. The Defiler lays waste to the ground it moves over and batters down the strongest defences with its mighty battle cannon.
This super boxed set contains 1 multi-part plastic Chaos Defiler, including a twin-link reaper autocannon, heavy flamer and close combat weapons.
Maulerfiends thunder towards the foe like giant attack beasts loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws.
The Chaos Space Marine Maulerfiend is a hulking model from which numerous barbed, segmented tendrils are unfurled. A fusion of metal and flesh that manifests in brutal creations, they feature a mind-boggling array of details, from vents, stretched skulls, wires, bundles of cables, pistons, cogs, spikes, claws through to their hoof-like feet, and the Mark of Chaos is emblazoned across the carapace.
This multi-part plastic boxed set contains 67 components and a large oval base, with which to build one Chaos Space Marine Maulerfiend or Forgefiend. On this kit, the heads and arms are swappable.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
First Strike is the ideal first purchase to those new to the Warhammer 40,000 hobby – an exciting fusion of collecting, painting and playing with highly detailed Citadel miniatures. The box is packed with everything needed to begin your hobby journey – 2 sets of miniatures to battle with, and a double-sided gaming mat, a scenery piece, a book of rules and all the extras you need to play:
15 easy to build push-fit (no glue required!) miniatures in blue and green coloured plastic, representing the heroic Ultramarines and putrescent Death Guard:
- 3 Primaris Intercessors – clad in Mk X power armour, they are each armed with a bolt rifle and carry grenades. 1 model is a Sergeant, who leads the unit – he has a holstered pistol and is easily identified by his bare, unhelmed head;
- 3 Primaris Reivers – again clad in Mk X power armour, these Space Marines carry heavy bolt pistols and combat blades – they distinguished by the sinister skull motif on their helmets, with the Sergeant featuring a half-skull faceplate.
- 3 Plague Marines – each festering and bursting out of their armour due to the malign corruption of the Plague God Nurgle. 1 wields a boltgun, 1 is armed with a blight launcher and 1 – the Champion, who leads the unit – has a plasma gun, power fist and plague knife;
- 6 Poxwalkers – these are the cursed victims of the plagues, transformed into living weapons. Each is armed with an improvised close combat weapon, with hammers, chains, planks of wood and metal pipes with nails in represented.
Everything you need to learn to play with your new miniatures is included in the box:
- a 24-page booklet containing the core rules for playing Warhammer 40,000, with each phase of the game explained in a clear, easy to follow manner from the initial setup to one side’s victory;
- a 56-page book that guides you through the background, history and current state of the Warhammer 40,000 galaxy, with introductions to the Primaris Space Marines and Death Guard, as well as 9 other armies. It features step-by-step guides to painting your miniatures, with guides to the paints and brushes you need, along with a showcase of beautifully-painted miniatures to inspire your hobby journey. It also includes explanations of the different ways to play Warhammer 40,000, along with training missions that gradually introduce the core concepts to the total beginner;
- a 2’ x 2’ double-sided gaming mat – one side is specially designed with icons showing you where to place miniatures in order to play the training missions, and the other has no markings, so you can play your own games. Each side is printed in full colour with an evocative design of a ruined Imperial city;
- a scenery piece! The inside tray of the box is designed to look like a set of armoured containers, meaning it can be placed on your mat as a piece of scenery for your miniatures to battle over;
- datasheets for the miniatures in the box – these are handy cards with the information on movement and weapons for each model printed on, meaning less flipping through books for information and more actual gaming;
- 6 6-sided dice, and a 6” translucent measuring ruler, each vitally important for games;
- a decal sheet for your Ultramarines, featuring army and troop iconography;
- 9 32mm and 6 40mm round plastic bases for your miniatures to stand upon.