One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Chaos is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Chaos Space Marines, Chaos Daemons and Renegade Knights armies.
It includes 113 datasheets spread across those armies, with an overview of each. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. Thereäó»s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-forged army in Matched Play games.
Covered in the 128-page softback book:
- An overview of the Chaos Space Marines, featuring the organisation of a typical Chaos warband;
- A Heretic Astartes army list, with explanations of the Legion and Mark of Chaos keywords, the Dark Hereticus psychic discipline, Abilities and Chaos Icons;
- 47 datasheets for Chaos Space Marines miniatures.
- An overview of the World Eaters;
- A World Eaters army list, including the Servants of Khorne and Berserker Horde Abilities;
- 2 datasheets for World Eaters miniatures.
- An overview of the Thousand Sons;
- A Thousand Sons army list, with Servants of Tzeentch and Legacy of the Rubricae Abilities;
- 6 datasheets for Thousand Sons miniatures.
- An overview of the Death Guard;
- A Death Guard army list, including the Contagion psychic discipline, and the Servants of Nurgle and Lords of the Plague Host Abilities;
- 7 datasheets for Death Guard.
- An overview of the Emperor's Children;
- An Emperor's Children army list, including Servants of Slaanesh and Masters of Kakophoni Abilities and 2 datasheets for Emperor's Children.
- An overview of the Chaos Daemons, including the hierarchy of the various types of Daemon;
- Chaos Daemons army list including Nurgle, Slaanesh and Tzeentch psychic disciplines, Daemonic, Unstoppable Ferocity, Ephemeral Form, Disgustingly Resilient and Quicksilver Swiftness Abilities, and rules for summoning Daemons.
Daemons of Khorne
- An overview of the Daemons of Khorne;
- 13 datasheets for Daemons of Khorne miniatures.
Daemons of Tzeentch
- An overview of the Daemons of Tzeentch;
- 12 datasheets for Daemons of Tzeentch miniatures.
Daemons of Nurgle
- An overview of the Daemons of Nurgle;
- 7 datasheets for Daemons of Nurgle miniatures.
Daemons of Slaanesh
- An overview of the Daemons of Slaanesh;
- 12 datasheets for Daemons of Slaanesh miniatures.
- An overview of the Chaos Daemons;
- 4 datasheets for Chaos Daemons miniatures.
- An overview of the Renegade Knights;
- A datasheet for using your Renegade Knight miniature.
- An overview of the Chaos Bastions;
- 1 datasheet for using your Chaos Bastion.
There is no time for peace. No forgiveness. No respite. There is only war.
After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanityäó»s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankindäó»s untold population realise the full truth of their situation. If there is any future at all, it is a grim oneäó?
A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 äóñ everything you need to know to collect, build, paint and play with Citadel miniatures.
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
- Open Play äóñ pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play äóñ Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play äóñ for many players, Warhammer 40,000 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other äóñ a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.
While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:
- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 äóñ this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over äóñ the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.
The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm äóñ the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.
The Imperium of Man
Details of the various worlds within the Imperium, explanations of the Ecclesiarchy äóñ the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.
Thereäó»s also an in-depth account of the current state of the Imperium äóñ the increased threat from Chaos and the steps being taken in order to counter them.
The Forces of Chaos
Youäó»ll find an explanation of the Chaos Gods äóñ who they are, their motivations and their methods äóñ along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.
The Xenos Threat
This book provides an overview of the major alien antagonists who populate the galaxy äóñ the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and Täó»au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Space Marines armies*.
It includes 207 datasheets covering the Space Marines range of miniatures, with overviews of a number of Chapters. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. Thereäó»s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.
Covered in the 224-page softback book:
- An overview of the Space Marines, including a typical Chapter organisation;
- A Space Marines army list, with explanations of the Chapter keyword, the Librarius psychic discipline and the And They Shall Know No Fear Ability;
- 70 datasheets for Space Marines miniatures.
- An overview of the Ultramarines;
- 10 datasheets for Ultramarines miniatures.
- An overview of the Blood Angels;
- A Blood Angels army list, with the Sanguinary psychic discipline and And They Shall Know No Fear, Black Rage, and Jump Pack Assault abilities;
- 18 datasheets for Blood Angels miniatures.
- An overview of the Dark Angels;
- A Dark Angels army list, with the Interromancy psychic discipline and the And They Shall Know No Fear, Unforgiven and Jink Abilities;
- 26 datasheets for Dark Angels miniatures, including the Fortress of Redemption.
- An overview of the Space Wolves;
- A Space Wolves army list, with the Tempestus psychic discipline, Space Wolves Dreadnought wargear and the And They Shall Know No Fear ability;
- 46 datasheets for Space Wolves miniatures.
- An overview of the Deathwatch;
- A Deathwatch army list, with the Special Issue Ammunition and And They Shall Know No Fear abilities;
- 7 datasheets for Deathwatch miniatures.
- An overview of the Grey Knights;
- A Grey Knights army list, with the Sanctic psychic discipline, and the And They Shall Know No Fear, Daemon Hunters, Rites of Banishment and Teleport Strike abilities;
- 17 datasheets for Grey Knights miniatures.
- An overview of the Imperial Fists;
- A datasheet for Captain Lysander.
- An overview of the Crimson Fists;
- A datasheet for Pedro Kantor.
- An overview of the Black Templars;
- 5 datasheets for Black Templars miniatures.
- An overview of the Raven Guard;
- A datasheet for Kayvaan Shrike.
- An overview of the Salamanders;
- A datasheet for Vulkan He'stan.
- An overview of the White Scars;
- 2 datasheets for Kor'sarro Khan, on foot or on bike.
Legion of the Damned
- An overview of the Legion of the Damned;
- A datasheet for Legion of the Damned miniatures.
- An overview of the Flesh Tearers;
- A datasheet for Gabriel Seth.
* Non-Space Marine Imperial armies not covered in this book are catered for in Index: Imperium 2
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Aeldari äóñ Craftworld Eldar, Dark Eldar and Harlequins äóñ or Necron armies*.
It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. Thereäó»s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.
Covered in the 128-page softback book:
- An overview of the Craftworld Aeldari (formerly Eldar);
- A Craftworlds army list, with an explanation of the Craftworld keyword, the Runes of Battle and Runes of Fate psychic disciplines and the Battle Focus and Ancient Doom Abilities; - 45 datasheets for Craftworld Aeldari miniatures.
- An overview of the Drukhari (formerly Dark Eldar);
- A Drukhari army list, with an explanation of the Kabal, Wych Cult and Haemonculus Coven keyword and the Power From Pain and Combat Drugs Abilities;
- 32 datasheets for Drukhari miniatures.
- An overview of the Harlequins;
- A Harlequins army list, with an explanation of the Masque keyword, the Phantasmancy psychic discipline and the Rising Crescendo Ability;
- 8 datasheets for Harlequins miniatures.
- An overview of the Ynnari (an Eldar alliance of followers of Ynnead introduced in the Gathering Storm);
- An Ynnari army list, with an explanation of the Reborn keyword, the Revenant psychic disciplineand the Strength From Death Ability
- 3 datasheets for Ynnari miniatures.
- An overview of the Necrons.
- A Necrons army list, with an explanation of the Dynasty keyword, Reanimation Protocols, Living Metal, and Powers of the C'Tan Abilities;
- 36 datasheets for Necron miniatures.
*Ork, Täó»au Empire, Tyranid and Genestealer Cults armies are covered in Index: Xenos 2.
Sold Out $25.00
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Ork, Täó»au Empire, Tyranid and Genestealer Cults armies*.
It includes 137 datasheets covering the Ork, Täó»au Empire, Tyranid and Genestealer Cults range of miniatures, with overviews of each army. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. Thereäó»s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-forged army in Matched Play games.
Covered in the 144-page softback book:
- An overview of the Orks and their 6 main clans äóñ Goffs, Evil Sunz, Bad Moons Deathskulls, Blood Axes and Snakebites;
- An Ork army list, with an explanation of the Clan keyword, Power of the Waaagh! psychic discipline and the 'Ere We Go! and Mob Rule Abilities;
- 46 datasheets for Ork miniatures.
- An overview of the T'au Empire;
- A T'au Empire army list, with an explanation of the Septs keyword, For the Greater Good Ability and rules for using Markerlights;
- 37 datasheets for T'au Empire miniatures and Tidewall scenery pieces.
- An overview of the Tyranids;
- A Tyranids army list, with an explanation of the Hive Fleet keyword, Hive Mind psychic discipline and the Synapse, Instinctive Behaviour and Shadow in the Warp Abilities;
- 39 datasheets for Tyranid miniatures.
- An overview of the Genestealer Cults;
- A Genestealer Cults army list, with an explanation of the Broodmind psychic discipline and the Cult Ambush, Unquestioning Loyalty and Brood Brothers Abilities;
- 15 datasheets for Genestealer Cult miniatures.
* Aeldari (Craftworld Eldar, Dark Eldar and Harlequins) and Necron armies are covered in Index: Xenos Vol.1.
Sold Out $35.00
An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.
Split into 3 sections äóñ Open Play, Narrative Play and Matched Play äóñ with explanations and expansions of the rules for each.
Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes äóñ this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:
- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines äóñ Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence over the battle.
- Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.
Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:
- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
- Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
- Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
- Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.
For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:
- 6 Eternal War missions, providing challenges such as hidden mission goals and reserve forces storming in, turn after turn, creating havoc on a catastrophic scale;
- 6 Maelstrom of War missions, offering new permutations of the game and introducing fresh challenges äóñ secret orders, strategic gambles and split-second opportunity feature here;
- 4 new Matched Play mission rules, including rules for targeting characters, using understrength units, clarification on the use of the Command Re-roll Stratagem who which unit types can claim objectives;
- Faction rules: additional rules including Stratagems, abilities, Warlord Traits and psychic powers for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlequins, Imperial Knights, Necrons, Orks, Space Wolves, Täó»au Empire, and Thousand Sons;
- A guide to creating your own objective markers, themed to your own army, with examples for Imperial, Chaos, Necrons, Tyranids, Drukhari, Täó»au Empire, and Orks.
The Appendix features a collection of supplementary content which can be used in any games of Warhammer 40,000. Included:
- Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
- Battlezone: Industrial Worlds äóñ use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weaponsäó» potential;
- Battlezone: Empyric Storms äóñ rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
- A guide to setting up and running Ladder campaigns;
- An explanation of Battle-forged armies, creating Detachments and Army Rosters;
- Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.
The Adeptus Custodes are the Emperoräó»s personal guard. For ten thousand years they have stood sentinel over the Master of Mankind and defended the gates of his palace. Yet now the Emperoräó»s blades are unsheathed. Biochemically fashioned from infancy to function as supreme tacticians, combatants and bodyguards, they are death incarnate to those who oppose the Emperoräó»s will. Each Custodian is sublimely skilled, their talents and abilities to the Space Marines what those transhuman warriors are to unaugmented Imperial soldiery. The Ten Thousand walk the stars in numbers not seen since the Great Crusade, and woe betide those who stand in their way.
Codex: Adeptus Custodes contains a wealth of background and rules äóñ the definitive book for Adeptus Custodes collectors. Within this 80-page hardback, youäó»ll find:
- Brotherhood of the Demigods: the history of the Adeptus Custodes, from their formation as the Legio Custodes to their increased visibility and wider role in the campaign against Chaos since the Great Rift;
- Detailed descriptions of their deployment during the Horus Heresy, the civil war ten thousand years ago that tore the Imperium in twain, along with details of their role protecting the Emperoräó»s Golden Throne;
- Shadows and Alchemy: the process by which Adeptus Custodes are created. along with details of their defence of Terra including an overview of the palace itself;
- Rise of the Primarch: an overview of the Gathering Storm, a series of events that saw the Ultramarines Primarch Roboute Guilliman restored to glory and the Adeptus Custodes being sent to aid the Indomitus Crusade;
- A Host of Heroes: the composition of the Adeptus Custodes, and the manner in which they organise themselves for war äóñ far more loosely than other Imperial organisations, but easily as effective;
- Uniforms and Heraldry: examples for 5 shield companies äóñ the Shadowkeepers, the Aquilan Shield, the Dread Host, the Solar Watch and the Emissaries Imperatus;
- The Solar Fastness: while once the invasion of Terra was unthinkable, since the Great Rift things have changed. This section describes the Adeptus Custodesäó» defence of the Sol System;
- The Tale of Ten Thousand: a timeline of major events in the Adeptus Custodesäó» history;
- Background and details on each character and unit available to an Adeptus Custodes army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get an Adeptus Custodes army primed for games of Warhammer 40,000 is in here:
- 13 datasheets providing rules for every Adeptus Custodes unit and miniature;
- Army abilities reflecting the Adeptus Custodesäó» methods of war on the tabletop;
- Armoury of the Adeptus Custodes: wargear both ranged and close-combat for use by the Adeptus Custodes;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Auric Mortalis: rules for Battle-forged armies, including:
- 27 unique Stratagems;
- 6 unique Warlord Traits;
- Relics of Terra: 13 weapons and artefacts available only to Adeptus Custodes;
- 6 unique Tactical Objectives.
The Adeptus Mechanicus are the keepers and manufacturers of technology for the Imperium of Mankind. It is a role they guard jealously, using their own standing armies, engines of war and god-machines. It is within their power to unleash the most arcane weaponry in the Imperium, and they do so without mercy. Grim processions of soldiers stride in perfect unison, each one a disturbing fusion of man and machine. Behind them stomp soulless automata, and towering over them are enormous walkers. An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious.
Codex: Adeptus Mechanicus contains a wealth of background and rules äóñ the definitive book for Adeptus Mechanicus collectors. Within this 104-page hardback, youäó»ll find:
- Disciples of the Machine God: a detailed history of the Adeptus Mechanicus, from their inception to the 41st Millennium, describing their devotion to the divine trinity äóñ the Omnissiah, the Machine God and the Motive Force;
- An illustrated organisation of the Adeptus Mechanicusäó» fighting forces, divided into macroclades, cohorts and maniples, with an overview of the hierarchy of the Cult Mechanicus;
- Bastions of the Machine God: a map of their forge worlds, Mechanicus-aligned Knight worlds, Skitarii expeditions and Dark Mechanicus worlds;
- Iconography of the Adeptus Mechanicus: icons, sigils and background information for 11 infamous forge worlds;
- The Ever-faithful: colours and heraldries for 17 examples of Kastelan Robots of the Cult Mechanicus;
- A guide to the structure of a Mechanicus-aligned Knight House, with 4 examples of Questor Mechanicus heraldry;
- A detailed timeline of key events, discoveries and battles in the history of the Adeptus Mechanicus;
- Background and details on each character, vehicle and unit available to an Adeptus Mechanicus army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the major forge worlds expertly painted by the äóÖEavy Metal team.
Everything you need to get a Adeptus Mechanicus army primed for games of Warhammer 40,000 is in here:
- 22 datasheets containing rules for every Adeptus Mechanicus unit;
- Army abilities reflecting the Adeptus Mechanicusäó» methods of war;
- Armoury of the Machine God: wargear both ranged and close-combat used by the Adeptus Mechanicus;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Congregations of War: rules for Battle-forged armies:
- Forge World Dogma for armies with the following forge world keywords äóñ Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza;
- 28 Stratagems, 20 of which are unique to this army äóñ 7 are used with specific forge worlds, and 1 is specific to the Questor Mechanicus,
- the Arcana Mechanicus: a selection of rare wargear, some forgeworld-specific;
- 6 Warlord Traits for use by any Warlord, with a further 7 specific to the main forge worlds: Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza;
- 6 unique Tactical Objectives.
Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 67 cards äóñ each featuring artwork on the reverse äóñ is an indispensable tool in the arsenal of any Adeptus Mechanicus gamer. Included:
- 28 Stratagems from Codex: Adeptus Mechanicus, including 7 which are forge world-specific, and 1 specifically for Questor Mechanicus along with 3 Stratagems - Command Re-roll, Counter-Offensive and Insane Bravery äóñ from the Warhammer 40,000 rules, available to any army;
- 36 Tactical Objectives, including the 6 Adeptus Mechanicus specific Objectives from Codex: Adeptus Mechanicus.