Chapter Approved 2019 is the essential gaming toolbox for all Warhammer 40,000 fans. Whether you're looking to compile all of the rules that have featured in White Dwarf magazine throughout the year, or are looking for something new to expand your gaming experience, this is the perfect gaming supplement for you! Inside this 112-page softback book, you'll find:
- Rules for Spearhead – an expansion centred around tanks and vehicular combat
- Guidelines for linking your games of Warhammer 40,000: Kill Team, Warhammer 40,000 and Warhammer 40000: Apocalypse
- Loads of new Missions as well as updates to terrain rules and datasheets for certain Chaos Daemons units
- And much, much more…
In addition, you'll also find a separate 56-page book containing all the latest matched play points updates, painstakingly balanced and tuned in conjunction with major tournament organisers and our playtesters.
Whether you like to experiment with new rules, missions and expansions, or combine your campaigns like never before – however you play, Chapter Approved has something for you and is a fitting guide to another incredible year of Warhammer 40,000.
Designed to make it easier to keep track of Tactical Objectives, Power From Pain and Stratagems in games of Warhammer 40,000, this set of 77 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Drukhari gamer. Included:
- 33 Stratagems available to any Battle-forged Drukhari army as found in Codex: Drukhari, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
- 5 Power From Pain cards from Codex: Drukhari;
- 36 Tactical Objectives, including the 6 specific Objectives from Codex: Drukhari.
Fiercely intelligent piratical raiders who feed upon anguish to stave off the slow death of their souls, the Drukhari epitomise everything wanton and cruel about the ancient Aeldari race from which they are descended. Their boundless potential is put to every terrible purpose they can imagine, and because their lives span millennia, they have all the time they need to perfect their stygian arts. Collectively, the warriors of Commorragh know all the ways there are to kill the galaxy’s myriad creatures, and delight in perfecting as many as they can.
This is a great-value box set that gives you an immediate collection of fantastic Drukhari miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll receive a Succubus, a set of 10 Wyches, a Venom and 3 Reavers.
A galactic tapestry of shimmering strands used by the Aeldari to traverse the stars without risking the dread realm of the warp, the webway once spanned the galaxy, even stretching out into the empty void beyond. These days are long gone. Ravaged by war and catastrophe, many of its tunnels have been torn open or amputated, and a great number of its entrances have been sealed. Despite the degradation, the Aeldari still rely upon the webway for swift travel, using webway gates to enable this.
This multi-part plastic kit contains the components necessary to assemble a Webway Gate. Comprising 2 sections, this is a large wraithbone arch, tall enough for even a wraithknight to walk beneath! Each half of the Gate features a plinth with an Aeldari statue, presented as familiar helmeted and crested forms. Each of the wraithbone segments that make up the arch features a spirit stone set within, with 2 more spirit stones on each half at the top, which arcs away to a point.
This scenery piece comes with rules that allow any unit with the Aeldari faction keyword– Craftworlds, Drukhari, Ynnari or Harlequins – to use it in games of Warhammer 40,000.
The Archons are the masters of the Drukhari Kabals. Regal and monstrous in equal measure, each wields the power to enslave worlds and destroy civilisations. Archons have fed upon the pain of so many others that it takes true atrocity to invigorate them, so they must lead ever more raids against realspace.
This 11-piece plastic kit makes one Archon clad in Kabalite armour inscribed with runes. The Archon carries a husk blade and splinter pistol, while the cloak of skin and the trophy rack mounted upon his pack proudly display the bounty of horror he has reaped in battle.
Over the millennia since Commorragh's founding its sand-filled arenas have drunk the blood of millions. Each arena has witnessed countless spectacles of perversity and death, but there is one gladiatorial favourite that never fades in popularity - the wild hunts of the Beastmasters. When accompanying a realspace raid, the Beastmasters will hover over the battlefield, goading their ferocious beasts to rend and maim anything nearby, whilst personally engaging in the wholesale slaughter of anything that gets too close to them.
The Beastmaster stands firmly on his skyboard, a beautifully curved craft that features weapons as well as an array of skulls. The Beastmaster himself is garbed in relatively little, only a few leather straps, chains, vials and gloves, whilst displaying his tightly muscled torso on which you could paint all manner of markings. In one hand he carries an ornate and powerful whip.
This is a finely detailed resin cast kit that comes in six components, two ball and socket stems, and a small flying base, with which to make one Drukhari Beastmaster.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
The Clawed Fiend is a towering hulk of muscle and fur that has extremely advanced senses, able to see in several spectrums at once. A Clawed Fiend enters a berserk state when it is wounded - few warriors are quick enough to evade a raging Fiend that has scented the rotten tang of its own ichor.
The Clawed Fiend is posed in a suitably threatening manner, stepping down from the rocks as if it is about to strike at its enemy with its heavy claw. It features contrasting textures -thick fur and its smoother, heavily muscled torso - as well as face with many eyes and teeth, all of which is sharper than ever in Citadel Finecast.
This is a finely detailed resin cast kit that comes in four components and with one 40mm round base, with which to make one Drukhari Clawed Fiend.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Towering and monstrous, Grotesques are insane creations that are employed when their Haemonculi masters have need to commit extreme physical violence. These massive meat-hulks shamble forlornly after their macabre keepers, but when given the command to kill, they transform into engines of destruction. Their art of war is messy, brutal and utterly chaotic as they hack, chop and slice everything nearby, reducing them to little more than chunks of butchered meat swimming in pools of blood.
This pack contains one Drukhari Grotesque - a finely detailed resin cast kit that comes in nine components, including two different weapon options, and is supplied with a 40mm round base.
Haemonculi are deranged flesh-sculptors that dwell in the dank bowels of Commorragh. They are master torturers, expert poisoners and dark alchemists that are capable of transcending death itself. Their ability to alter the bodies of their victims to create obscene horrors wrought of flesh and bone is an invaluable dark gift, with many of their creations proven to be essential assets when war is waged in realspace.
This 11-piece plastic kit makes one Haemonculus equipped with an array of deadly surgical instruments and a splinter pistol. His body is born aloft by a grotesquely elongated spine, as he drifts across the field of battle with a macabre elegance, gifting a slow and painful death to all those who cross its path.
Hellions are airborne killers. Feral Drukhari, they descend upon their prey in a flurry of hooked blades before hurtling away to safety. Hellions ride to war upon skyboards, single-pilot anti-gravity boards, and pump their systems full of combat drugs. They are crazed terror troops who swoop into the midst of the foe, screaming curses and severing limbs with their murderously sharp hellglaives.
This box set contains five multi-part plastic Drukhari Hellions. This 83-piece set includes: three variations of skyboard, 10 different heads, five different bodies (three male and two female). Also included are weapon options including Hellglaives and an agoniser. Models supplied with small flying bases.
Warriors of the Kabals form the beating heart of each Drukhari strike force. They are the cruellest and most rapacious of their caste, hungry for power and thirsty for the suffering of others. Kabalite Warriors are merciless fighters of murderous intent, who are led to battle by Sybarites, masters in the craft of war.
This box set contains 10 multi-part plastic Drukhari Warriors. This 102-piece set includes: five different styles of legs, 15 different heads (5 bare, 10 helmeted), 10 bodies (with three different male and three different female variants), and a host of optional extras. Also included are a shredder, a blaster, a splinter cannon, a dark lance, a blast pistol and an agoniser. Models supplied with 25mm round bases.
The Warp-beasts called Khymerae are living proof of a Beastmasters' skills as a spirit-hunter. Each Khymera is a denizen of the chaotic dimension known as the Empyrean, born from the stuff of a Daemonworld. Khymerae set loose on the battlefields of realspace can wreak utter havoc before fading away like mist.
Citadel Finecast brings out all the disgusting detail of the Khymerae. Each bulging tendon and their many-eyed skulls can be discerned in hideous, stomach-emptying clarity. There is little in the way the comforts of skin or fur here- just raw bone, exposed fibres and sickening tendrils. For the hobbyist who is brave enough, it is a rewarding model to paint.
This is a finely detailed resin cast kit that comes in fourteen components and with two 40mm round bases, with which to make two Drukhari Khymerae.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Lelith is the undisputed champion of the gladiatorial arenas, the most deadly of all her kind. In battle she uses her body as a weapon as well as her blades. Her hair is sewn through with barbs and hooks, her legs and feet edged with spurs and her fingernails have been honed to scalpel sharpness. Lelith can kill a dozen warriors in the space of a few seconds.
This pack contains Lelith Hesperax - a finely detailed resin cast kit that comes in four components. The model is supplied with two different weapon options, a pair of wicked blades and an impaler, and a 25mm round base. This miniature is unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
An Archon's courtesans will take many strange forms; however the mysterious sisterhood of Lhilitu are desired above all others, for they are poisoners without equal. The presence of a Lhamaean can ensure a supply of the most virulent toxins, which she will share with her Archon before each realspace raid. It is said that even a kiss blown upon the wind by a Lhamaean can kill in seconds.
This pack contains one Drukhari Lhamaean - a finely detailed resin cast kit that comes in one component, and is supplied with a 25mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
The exact nature of the Mandrakes is unknown and no one, including the Drukhari themselves, truly know what they are. Some speculate that they are shadows brought to life, whilst others believe them to be an unholy union of Aeldari and Daemon. Whatever their origin, one thing is certain: they are a terrifying foe. Like all the denizens of Commorragh, the Mandrakes thrive on the malevolent infliction of pain, often appearing from the shadows to strike at the enemy when they least expect it, tearing flesh from bone with wicked-looking blades, sharpened claws and their own, blood-flecked teeth.
This boxed set contains five Drukhari Mandrakes. These models are finely detailed resin cast miniatures. They are supplied as ten separate components and come with five 25mm Round Bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Super Glue and Citadel Paints.
The Medusae are unusual creatures, even in a place like Commorragh. They are highly empathic parasites that look like a collection of brains and spinal cords one atop another, and they float through the ether like jellyfish, feeding on daydreams and nightmares. A Medusae will often latch onto a host creature, which they will enslave to their will, enabling them access to realspace. While they retain most of their original appearance, the host will develop a single deadly eye, which will be covered by a heavy steel visor. When this visor is lifted, the Medusae will paralyse those under its gaze with a wave of raw anguish, plunging them into a coma from which there is no recovery.
This pack contains a Drukhari Medusae - a finely detailed resin cast kit that comes in three components (including two heads), and is supplied with a 25mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
The Ravager gunship is arrow-swift. Armed with three devastatingly powerful heavy weapons, it provides the Drukhari with armoured fire support, engaging the heaviest of enemy targets. Ravager gunships are so fast and manoeuvrable that they can ambush an enemy tank and destroy it in a single devastating pass disappearing again before the enemy knows what hit them.
This box set contains one multi-part Drukhari Ravager. This 157-piece set includes: darklances, disintegrator cannons, a selection of aethersail configurations and prow designs that allow you to create a whole armada of distinctive Ravagers. Model supplied with a large flying base.
Raiders are the favoured transports of the Drukhari. Bladed skycraft, they are lightweight and extremely manoeuvrable. Raiders travel at extreme speed, using their sword-sharp fins and jagged keels to cut apart the foe, while their prow-mounted heavy weapons punish the foe.
This box set contains one multi-part plastic Raider. This 103-piece set includes two weapon options - a dark lance and disintegrator cannon. Model supplied with a large flying base.
Razorwing Flocks are possessed of an insatiable hunger for bone and they will fall upon their quarry with knife-sharp feathers and razored beaks, stripping flesh from frame in a hurricane of frantic motion. A well-trained Razorwing Flock will parade their blood-slicked and skeletal prize around and above their masters before tearing it apart in one final, savage feeding frenzy.
These four Razorwings are poised as if swooping upon the field of battle, with their wings extended wide and their razored beaks at the ready.
This is a finely detailed resin cast kit that comes in four components, two small flying stem, two long flying stems and with one 40mm round slotta base, with which to make a Drukhari Razorwing Flock.
This kit is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
The Drukhari employ Razorwing Jetfighters to sow destruction and panic in the midst of the foe. No prey is fast enough to outpace these aggressive and consummately skilled fighter craft, for each of their pilots was once a member of the Reaver elite, and to them fighting at breakneck speed is second nature. To ensure the total destruction of their enemies, the Razorwing is equipped with a huge array of weapons with which they can rend, blast, shred and melt their targets. Most deadly of all is the monoscythe missile, engineered to explode at head-height in a horizontal wave of energy that will decapitate anyone nearby.
This multi-part plastic kit contains one Drukhari Razorwing Jetfighter in 58 components. There are enough parts to equip it with either monoscythe missiles or necrotoxin missiles and a clear plastic canopy, giving you the option to paint the pilot and still be able to see him once the kit is fully assembled. This set is supplied with a clear plastic flying stand and a large oval base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
The Reavers of Commorragh are fascinated by the art of war at speed. They ride to battle upon the most streamlined and pared-down of all skycraft - the anti-grav jetbike, a perfect fusion of raw motive power and finely-honed lethality. The goal of every Reaver is to land a well-placed, fatal blow, to take off a head or slash open a throat with a single pass of their blade.
This box set contains three multi-part plastic Drukhari Reavers. This 68-piece set includes: seven heads and three different bodies, a heat lance, a blaster, a cluster caltrop pod and a host of extra blades. Models supplied with small flying bases.
A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline dispensers be attached to his shoulders so that he is capable of true flight. The Kabal overlords pay handsomely for these veteran warriors to fight for them and as a result the Scourges will often equip themselves with the best weaponry and armour that they can find. It is rare for the Scourges to engage the enemy up close, preferring to lay down a withering hail of fire before flying away out of harm's reach.
This multi-part plastic set contains five Drukhari Scourges in 80 components, including plenty of weapon upgrades in the form of a shredder, splinter cannon, haywire blaster, heat lance, blaster and a dark lance. There are also several weapon options should you wish to upgrade one of the Scourges into a Solarite to lead the unit. The set includes five 25mm bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
The Sslyth are the favoured bodyguards of Drukhari Archons because, unlike the Drukhari themselves, the Sslyth are 'almost' totally loyal. These hulking serpent-bodied warrior-fiends have two sets of arms, which means they've got plenty of guns and blades, all of them razor sharp and ready to slice and dice. As such, they're perfect for protecting the Archon from any would-be assassins.
This pack contains one Drukhari Sslyth - a finely detailed resin cast kit that comes in seven components, and is supplied with a 40mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Sold Out $23.00
The Succubi are the ruling elite of the Wych Cults. Impossibly elegant and beautiful, they stalk through the mayhem of battle as if born to it. They regularly take the lead in the war against realspace, not only for the feast of plunder, but also to hunt the champions of the lesser races and defeat them in showy displays of sheer skill.
This 10-piece plastic kit makes one Succubus equipped with an agoniser and archite glaive. The Succubus carries a trophy rack which demonstrates her prowess in battle, and is sculpted with cables in her neck which deliver her much needed combat drugs.
The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-looking weapons of war.
Only the sickest minds could have created the bewildering Talos Pain Engine. From hooks to chains, to fat curved and serrated blades, there is an eye-watering array of barbaric implements. Within the armoured, shell-like carapace and scorpion-like aesthetic lurks a muscular beast that has been somehow blended with machine in the most horrific manner.
This multi-part plastic kit contains 89 components with which to make one Drukhari Talos Pain Engine or one Cronos Parasite Engine. The box includes all manner of features: chain-flails, ichor injectors, a liquefier gun and many syringes, as well as several variant heads and arms. It is a remarkably macabre addition to any Drukhari collection.
Many dangerous creatures dwell in the depths of Commorragh - some are stealthy, viperous creatures, others are brutal killing machines. The Ur-Ghul fits into the latter category. While it may be entirely sightless, this wiry beast can sniff out its prey with uncanny accuracy and for this reason they make excellent hunters. Drukhari Archons use these brutal creatures to stalk their prey, before they unleash the Ur-Ghul upon their unsuspecting victims. The violence they can cause is far less sophisticated than that of their Drukhari masters, but that is of little concern to the Archon - death and destruction is always welcome, whatever form it takes.
This pack contains a Drukhari Ur-Ghul - a finely detailed resin cast kit that comes in three components (including two heads), and is supplied with a 25mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
Urien Rakarth is a depraved genius, a legend in the fields of bodily manipulation and anatomical sculpture. His artificially toughened flesh is able to re-knit and heal at an incredible rate, making him almost immune to pain. Urien exists only to revel in depravity, and he carries a variety of strange weapons to war including a blade that can kill with the slightest scratch.
This pack contains Urien Rakarth - a finely detailed resin cast kit that comes in eight components, and is supplied with a 25mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints.
The Drukhari rely heavily on surprise and raw speed, and hence their skycraft are all fast and manoeuvrable. The most deft of all Commorite transports is the Venom, an arrow-swift skimmer that carries an elite cadre of warriors into battle to strike like a poisoned dart at the heart of the foe. Should even a single Venom penetrate the enemy defences it can be enough to sow the seeds of destruction, laying down supporting fire as its lethal cargo goes to work. For this reason, the Venom is the perfect transport vehicle for Archons, Succubi and their respective bodyguards.
This multi-part plastic kit contains one Drukhari Venom in 62 components. The kit includes two Wyches that represent a unit being transported into battle, a third Wych firing the on-board splinter cannon and a clear plastic canopy, giving you the option to paint the pilot and still be able to see him once the kit is fully assembled. It is also supplied with a ball and socket flying stand and a large flying base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Sold Out $80.00
The Voidraven Bomber is designed to provide heavy support to Drukhari forces. This sleek, terrifying attack craft is capable of supersonic speeds while delivering a devastating void mine - a bomb that detonates two warheads, one establishes a crackling sphere of energy, the second releases a particle of pure darklight which annihilates anything trapped within the energy field.
This 71-piece plastic kit is a fantastic centrepiece miniature. When assembled this imposing model has a mighty nine and a half inch wingspan. Positioned halfway up the Voidraven's fuselage is the pilot's cockpit, while the bombardier lies in an armoured crystal dome right at the front, ready to select his next target with the aid of the targeting graphics sculpted onto the clear plastic of the dome. The Voidraven is powered by four huge jet engines that are built into the back of the double-delta wing design that matches the sleek profile of the Razorwing Jetfighter.
The Voidraven is equipped with a void mine, which is designed to be sited in one of two positions, stowed or ready to drop, under the main fuselage. Two void lances are secured under the wings, which can be exchanged for two dark scythes.
As attendants and servants to the Haemonculi, each Wrack is an abhorrent example of his master's surgical craftsmanship, an individual cut apart and refashioned into a walking instrument of torture. Upon the field of battle they will defend their creator with their lives, utilizing all manner of disturbing, exotic weapons.
This 86-piece plastic kit makes five Wracks. Each Wrack can be equipped with a host of weapons, including hooked blades, studded clubs, 1 liquifier gun and 1 ossefactor. There are also eleven heads, including three intended for the Acothyst. This kit also includes two additional sets of arms which allow you to convert one Wrack into a Raider pilot or gunner, as seen in the picture gallery.
In the craft of murder, Wyches have no equal. In battle, Wyches feed upon screams of pain. With combat drugs coursing through their veins, Wyches roll, backflip and pirouette out of harm's way, stabbing through visors and neck-joints, slicing open a throat here and piercing a heart there.
This box set contains 10 multi-part plastic Drukhari Wyches. This 92-piece set includes: 14 different heads, 10 different bodies (six female variants and four male variants). Also included are all of the weapon options listed in Codex: Dark Eldar, including: a razorflail, a blast pistol, a shardnet, a power weapon and an impaler. Models supplied with 25mm round bases.
Sold Out $80.00
Though the chosen of Ynnead are extremely dangerous in their own right, when they marshal their strength as one they have the power to alter the fate of the galaxy. Striding majestically at the front comes Yvraine, high priestess of the Whispering God; by her side is the Visarch; and hovering above like a macabre angel is the Yncarne. Though these three are surrounded by an air of morbid power, they represent the Aeldari race’s greatest hope for a dramatic rebirth.
This box contains the Triumvirate of Ynnead. It includes:
The Yncarne, Avatar of Ynnead, wreathed in a roaring psychic hurricane, invigorating the spirits of the Aeldari around them, the Yncarne comes armed with Vilith-zhar, the Sword of Souls which can take many forms – this miniature includes a sword and a pair of daggers;
Yvraine, Emissary of Ynnead, clad in the style of the ancient Aeldari and accompanied by a psychic familiar known as a gyrinx, she carries the Cronesword Kha-vir, the Sword of Sorrows;
The Visarch, Sword of Ynnead, Yvraine’s chosen champion, clad in baroque armour of the ancient Bel-Anshoc style, he channels the lost souls he has accumulated to become an ever-more lethal opponent. He is armed with Asu-var, Sword of Silent Screams.
Supplied with 1 Citadel 32mm Round base, 1 Citadel 80mm Round base and 1 Citadel 105x70mm Oval base.
Rules for using these miniatures in games of Warhammer 40,000 are provided in the box.
There is no time for peace. No forgiveness. No respite. There is only war.
After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…
A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,000 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.
While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:
- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.
The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.
The Imperium of Man
Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.
There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.
The Forces of Chaos
You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.
The Xenos Threat
This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.
Chapter Approved 2018 is the essential gaming toolbox for all Warhammer 40,000 fans. Whether you're a loremaster looking to build rich campaigns to matched play maniacs looking for the latest balance updates, or just looking for something completely new, there's something inside to pique your interest. Inside this year’s copy, you’ll find:
- The full beta codex for the Sisters of Battle, letting you join in with the world’s biggest playtest as well as trying the new rules early!
- New profiles, rules and matched play points for the Eight - Commander Farsight’s battlesuit-armoured elite.
- A section on Looted Wagons that lets you design and convert any kind of ramshackle Ork vehicle you can imagine then use it in open play
- The latest matched play points updates, painstakingly balanced and tuned in conjunction with major tournament organisers and our playtesters.
- And much, much more…
Experiment with new rules, build your own characters, try new missions - however you play, Chapter Approved has something for you and is a fitting guide to another incredible year of Warhammer 40,000.
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Aeldari äóñ Craftworld Eldar, Dark Eldar and Harlequins äóñ or Necron armies*.
It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. Thereäó»s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.
Covered in the 128-page softback book:
- An overview of the Craftworld Aeldari (formerly Eldar);
- A Craftworlds army list, with an explanation of the Craftworld keyword, the Runes of Battle and Runes of Fate psychic disciplines and the Battle Focus and Ancient Doom Abilities; - 45 datasheets for Craftworld Aeldari miniatures.
- An overview of the Drukhari (formerly Dark Eldar);
- A Drukhari army list, with an explanation of the Kabal, Wych Cult and Haemonculus Coven keyword and the Power From Pain and Combat Drugs Abilities;
- 32 datasheets for Drukhari miniatures.
- An overview of the Harlequins;
- A Harlequins army list, with an explanation of the Masque keyword, the Phantasmancy psychic discipline and the Rising Crescendo Ability;
- 8 datasheets for Harlequins miniatures.
- An overview of the Ynnari (an Eldar alliance of followers of Ynnead introduced in the Gathering Storm);
- An Ynnari army list, with an explanation of the Reborn keyword, the Revenant psychic disciplineand the Strength From Death Ability
- 3 datasheets for Ynnari miniatures.
- An overview of the Necrons.
- A Necrons army list, with an explanation of the Dynasty keyword, Reanimation Protocols, Living Metal, and Powers of the C'Tan Abilities;
- 36 datasheets for Necron miniatures.
*Ork, Täó»au Empire, Tyranid and Genestealer Cults armies are covered in Index: Xenos 2.
In Drazhar, the Incubi ideal of violent perfection is exquisitely personified. His every strike exemplifies the tenets of his order, and each life he claims serves as a gruesome liturgy for his dark brethren. Those Incubi who fight in the presence of Drazhar set aside their deep-seated jealousy and are driven by his unquestionable skill to even greater extremes of martial expertise. Drazhar invariably becomes the locus of murder on the battlefield, the calm centre in a storm of beautifully enacted violence.
Equipped with the Executioner's demiklaives, nothing can stand before the Master of Blades in combat as he easily slices his way through anyone who dares to challenge him. Clad in segmented armour that is even more ornate than that of the Incubi who follow him, Drazhar makes an amazing painting project as well as an incredible battlefield leader.
This kit is supplied in 16 plastic components and comes with a 40mm round base. Rules for using Drazhar in games of Warhammer 40,000 can be found in Psychic Awakening: Phoenix Rising.
The Incubi are an order of Drukhari that hone themselves for war and war alone. Warriors of the highest calibre, they dedicate themselves to the perfection of the killing strike. Despite the Incubi’s monk-like asceticism, no shred of virtue exists in their bloodstained souls, for though they profess a desire to achieve perfection in every aspect of their existence, their true goal is simply to kill as often as possible.
Often employed in Commorragh as bodyguards, Incubi are considered as more trustworthy than other Drukhari. More heavily armoured than their kin and carrying lethal blades, many Archons consider the use of Incubi as a status symbol. Add these elite warriors to your army and ensure the success of your realspace raids.
This kit is supplied in 68 plastic components and comes with 5 28.5mm Citadel round bases and a 25mm round base. It builds either 5 Incubi or 4 Incubi and a Klaivex. The Klaivex can be assembled either with a pair of joined demiklaives or separated demiklaives and also has a choice of two heads. The kit also includes a single-piece Drukari symbol that could optionally be used as an objective marker.
Book 1 of the Psychic Awakening Series
Enter a dark new era of warfare in Phoenix Rising – the first book in the epic Psychic Awakening series. Part rules manual, part thrilling narrative, this is your guide to perhaps the darkest challenge the Aeldari have ever faced – and perhaps, their greatest opportunity.
Through enticing lore, you'll discover the consequences of the opening of the Great Rift on the various factions of the Aeldari, as from Commorragh to the Craftworlds, ancient schemes come to fruition and a civil war between the Ynnari and their rivals brews. Meanwhile, a vast set of rules expansions enhance your Drukhari and Craftworlds armies with name generators, updated datasheets, and in-depth rules that let you create your own Craftworlds, Kabals and more!
Inside this 80-page book, you'll find:
- Background that brings the full impact of the Great Rift upon the Aeldari to life, examining the rifts formed between various factions in their society, the rising belief in Ynnead, the predations of Slaanesh, and more!
- Missions that allow you to recreate some of the most pivotal battles involving the Aeldari during the psychic awakening, and war zones that let you bring your battles to some of the most pivotal sites of conflict
- Expanded army rules for the Craftworlds, including alternative Exarch abilities, updated datasheets for Jain Zar and Howling Banshees, a new Psychic Discipline, and a system that allows you to build your own Craftworld Attributes
- Expanded army rules for the Drukhari, including updated datasheers for Drazhar and Incubi, name generation tables, and a system that lets you build your own Kabals, Wych Cults and Haemonculus Covens
- Expanded army rules for the Ynnari, including army-wide abilities, datasheets and matched play points for The Visarch, The Yncarne and Yvraine, Warlord Traits, Stratagems, the Revenant Psychic Discipline, Relics of Ynnead and more!